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Featured Research

Last 7 days · Technical and industry impact
Featured paper Impact 92/100

HALO: Humanoid Autonomy Learned in a Thousand Synthetic Homes

HALO trains a humanoid autonomy stack on vision-language-motion data synthesized across a thousand procedurally generated homes, so the corpus scales with compute instead of human teleoperation hours. The resulting skill repertoire — sitting on chairs, navigating to named objects, sidling through half-open doors, crawling under tables, pushing boxes — composes into long-horizon tasks and transfers zero-shot to hardware, reaching 91% success over 360 trials in six unmapped real-world environments without any real home in the training set.

The binding constraint on humanoid autonomy has been paired vision-language-motion data, and every serious lab has been buying it with teleoperation hours. This paper replaces that labour with procedural simulation at a thousand-home scale and then reports 91% success across 360 trials in six real, unmapped environments. If the result holds up, the data cost curve for humanoids stops tracking headcount and starts tracking GPU hours.

Featured paper Impact 91/100

A World Model Built from Moving Particles

GPWM replaces pixel-space video prediction with generative modelling of 3D particle and rigid-body motion, using one object-aware multi-resolution transformer for rigid, deformable, cloth and granular materials. Trained on a 25.5-million-frame corpus, it cuts prediction error by 31% on average across six physical domains, and a single set of weights matches or beats domain-specific specialists. The same model also supports contact-rich manipulation planning by searching its latent noise space instead of action space.

Most robot world models generate video and hope geometry follows. GPWM models the physical state directly, covers four material regimes with one set of weights, and then uses that model to plan contact-rich manipulation without task-specific policies. It is the clearest recent statement that world models for robotics should live in 3D physical space rather than in pixels.

Featured paper Impact 90/100

Distilling RL's Control Knowledge into a Vision Policy

Latent RL Prior splits dexterous manipulation learning into two stages: privileged reinforcement learning in simulation is distilled into a flow-matching action decoder, and a frozen decoder is then paired with a learned visual interface trained only on action supervision. On three simulated tasks it outperforms full-parameter fine-tuning of pi0.5 and GR00T N1.7 in the low-data regime, beating full-data baselines on door lifting with 10x fewer demonstrations and on bimanual assembly with 5x fewer.

The expensive part of dexterous manipulation is not perception, it is control, and RL learns control best with privileged state in simulation. This paper reuses exactly that knowledge instead of discarding it, then adapts to images with nothing but action labels. Beating pi0.5 and GR00T N1.7 fine-tuning with 5-10x fewer demos attacks the field's real bottleneck.

Latest Papers

Teaching a Humanoid to Predict How Body and Terrain Change Together

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STEP argues that fusing depth and proprioception is not enough: a locomotion policy should also learn how the fused state evolves under its own actions. The one-stage framework adds bidirectional masked cross-modal prediction and an action-conditioned next-state predictor inside the policy representation. On a 23-DoF Noetix E1 it completed 98 of 100 hardware trials across stairs, a 40 cm platform, a 70 cm gap, stepping stones and backward stair descent without rear terrain visibility.

cuRoboV2-Fast: 4.4 ms Motion Planning With a 3 kg Payload

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cuRoboV2-Fast cuts mean planning time to 4.4 ms with a 3 kg payload on an RTX 5090, 14.7x faster than cuRoboV2, by combining B-spline trajectory optimisation, differentiable inverse dynamics for payload-aware refinement, and a GPU TimeOpt stage that solves banded Newton systems for traversal speed under torque, jerk, velocity and acceleration limits. A Jetson AGX Orin running the new planner beats the previous stack on a datacenter GPU, and a stereo-camera YAM deployment completes pick-and-drop cycles in 5.93 s, 34.6% shorter than before.

Can a Generalist Robot Policy Keep Improving After Deployment?

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Generalist robot policies generalise impressively out of the box but still need a deployment-time adaptation phase, and prior self-improvement work only showed this for one task at a time. This study builds structured evaluations for multi-task generalist improvement and systematically tests value estimation, policy extraction and resource allocation, finding that a generalist policy can be improved online across many tasks at once and that the right recipe also raises performance on tasks never seen during online training. Value-based RL and the training task distribution are identified as the critical ingredients.

PolicyIK: Reinforcement Learning Finally Makes Inverse Kinematics Millimetre-Accurate

industrial-arm

PolicyIK replaces hand-tuned inverse kinematics with a goal-conditioned RL policy that updates joint-position references from pose feedback and learns to hold them at rest. Two-scale pose errors resolve millimetre residuals without sacrificing large motions, reaching 1 mm and 0.2 degrees on 93.5% of held-out simulated tasks and 98.9% with a deployment protocol, beating four classical IK controllers on a real arm and executing pi-0.5 commands at 95.7% in simulated pick-and-place.

DataFarm: An LLM Agent Replaces the Teleoperator at $0.80 an Episode

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DataFarm hands a coding agent one calibration episode of a robot in the target scene and asks it to rebuild the task in simulation: it writes the scene, an expert controller and a success judge, then a video model renders every rollout into photorealistic multi-view footage labelled with exact simulator actions. Policies trained only on this synthetic data match teleoperation-trained policies on five real tasks and hold up far better under visual distribution shift, at a reported $0.80 per episode.

WayTrace: Following Web-Map Directions Across 1.37 km of Real City

amr

WayTrace connects turn-by-turn walking directions to robot motion: an off-the-shelf vision-language model reads the directions, a satellite map and recent camera frames, then issues one atomic command at a time, while an onboard trace predictor trained on over a million auto-labelled street-level samples draws the path in the current image and an RL policy tracks it. A wheeled-legged robot completed real missions of up to 1.37 km at about 1.1 m/s through a city centre, rural trails and a campus, handling crosswalks, staircases and construction.

Pixel: Hardware, Data, Control and Learning Have to Be Designed Together

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Pixel is a full-stack system for learning general-purpose mobile manipulation from Carnegie Mellon: a low-cost wheeled humanoid with human-aligned kinematics and compliant grippers, several teleoperation and robot-free human data-collection interfaces, a unified whole-body controller, and one policy-learning pipeline shared across human and robot demonstrations. A hierarchical learning stack on top adds language-conditioned visuomotor control and long-horizon execution. Evaluation spans hardware, data collection and policy learning, with behaviors that require dexterity, active perception, navigation and whole-body coordination.

PanoTac: A Sub-$50 Three-Axis Tactile Fingertip for Contact-Rich Manipulation

components

PanoTac is a low-cost compliant tactile fingertip that produces a 12x32x3 representation per finger, with normal and two shear components at every taxel, at 60 Hz and under $50 per fingertip. The authors characterize response repeatability and consistency across sensor instances and contact locations, then integrate the sensor into a visuo-tactile policy pipeline. Across test-tube preparation, grain scooping and salt pouring, tactile policies beat vision-only baselines by 46.7 percentage points on average, and ablations show that removing either spatial contact information or shear feedback hurts performance.

VLALagBench: 100 ms of Inference Latency Can Halve Success, So Price It Before You Deploy

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VLALagBench is a benchmark for how VLA inference latency affects task success, varying task type, object speed, synchronous versus asynchronous execution, and policy. The headline finding is that 100 ms of latency can nearly halve success on moving targets, with sensitivity varying substantially across tasks and policies. Asynchronous execution overlaps inference with action execution and recovers part of the loss at the cost of more inference requests. The authors also fit an empirical success predictor from limited calibration data, with 5.7-7.8% RMSE across policies, which turns latency and per-robot throughput into a concrete configuration choice.

Split Reachability from Control: ID-WM Plans Long Horizons with an Implicit Dynamics World Model

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ID-WM is a hierarchical world model that decouples state-space reachability from local control. A high-level model samples feasible transitions across the state manifold, while a low-level world model acts as an inverse dynamics solver that grounds each transition into precise actions. The planner can therefore choose reachable subgoals without being constrained by execution details. The authors report a 38.5% improvement over state-of-the-art policy and diffusion-based planners across three navigation and manipulation suites, and a 135% gain over single-level world-model MPC on complex unseen long-horizon configurations.

Freeze the Policy, Rewrite the Harness: RoboArchitect Lifts Unseen-Scene Success 4.5x

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RoboArchitect treats the control code wrapped around a robot policy as a design object that can be optimized. All model weights stay frozen while a coding model watches rollouts, diagnoses failures, and iteratively rewrites the harness that decides when to query the policy, consult vision tools, or command the arm directly. Across multiple benchmarks and policies it raises success from 9.7% to 43.3% on unseen scenes (4.5x) and from 12.7% to 40.2% on unseen tasks (3.2x), and a general-purpose policy inside an evolved harness often beats a version finetuned for that task.

Fallen with a Table Above: ROOF Teaches Humanoids to Make Room Before Standing

humanoid

When a humanoid falls beneath a low obstacle, getting up is not a standalone skill: it must create clearance and organize support at the same time, because rising too early drives the obstacle further down. ROOF uses reinforcement learning with contact-supported geometric escape guidance, rewarding incremental reduction of robot-obstacle overlap without prescribing an escape path. A learned motion prior plus posture-dependent support and joint-stall costs shape one policy that handles the whole sequence from proprioception alone. Simulation recovery reaches 88.5% under plates that can only be lifted (18.9% without geometric guidance) and 98.6% under free plates with randomized size, mass, and placement; on a Unitree G1 the policy recovered in 95 of 150 attempts across seven real obstacle scenes.

Skip the Universal Gripper: SwapBot Swaps Tools and Senses Contact

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SwapBot gives up on the single universal gripper and instead pairs a fixed robot-side coupling interface with a family of low-cost tool-side adapters that turn household tools into robot end effectors. Each adapter carries compact tactile sensors and supports fast autonomous swapping. User studies show shorter task completion times and lower operator workload during teleoperation, and imitation policies trained on the collected demonstrations cook tofu, stir salad, and flip meat; tactile-augmented demonstrations raise success by 15 to 25 percentage points over RGB-only policies.

Let Coding Agents Build the Simulator: RoboWorld's 25 Scenes and 200 RL Environments

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This paper treats simulation authoring itself as a coding-agent task: simulations are selected from U.S. GDP data to cover economically valuable physical work, checked against explicit definitions of a good simulation and a good task through an adversarial create-and-audit loop, and assembled into RoboWorld — 25 simulations with 25 test and 175 training RL environments. Frontier models average only 0.06 reward on every test task; the authors then show four routes to improvement, including in-context retries, a privileged teacher, self-assisted learning, and code policies that generate demonstrations for training VLAs such as π0.5.

Carrying Touch Across the Embodiment Gap: TouchBridge Turns Human Demos into Robot Data at 7x Speed

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TouchBridge pairs a wearable human demonstration interface with a matching robot interface so human demonstrations can be converted directly into robot training data. Its Tac-Retarget method uses measured contact to align fingertip contact patches and needs no object mesh, pose estimate, or physics simulation. Across four real contact-rich tasks, a VLA fine-tuned only on converted human demonstrations reaches 72.5% average success versus 77.5% for an equal amount of teleoperated robot data, while collection is 7.0x faster; under the same training setup it beats DexPilot by 25.0 points and UniDex by 42.5.

In-Hand Dexterity That Survives Contact: Pose Reaching Across 4,800 Real Goals

humanoid

A training recipe for a LEAP multi-fingered hand learns in-hand object pose reaching in simulation with no human demonstrations, then transfers zero-shot to hardware using either motion capture or a single wrist-mounted depth camera. In 13.3 hours of real-robot testing over 4,800 unseen goals, the state-based policy reaches 95.2% of targets within 2 cm and 0.4 rad, and a learned residual safety filter cuts object drops by 75% while still reaching 91.5%.

Skipping the Image Entirely: Event Simulation Fast Enough to Learn Flight in 30 Minutes

drone

An analytic event simulator synthesizes event streams directly from scene geometry and ego-motion instead of rendering photorealistic images first, producing a 64x64 observation in 17 microseconds, over 400x faster than a state-of-the-art rendering pipeline. Reinforcement learning for goal-directed obstacle avoidance converges in under 30 minutes, and the resulting policy, quantized to 1.2 MB, flies a 56 g Crazyflie fully onboard at 82% success over three real obstacle courses.

One World State, Many Robots: A Shared-Space Action Model for Multi-Robot Teams

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World Dreamer v5-lite keeps robot-specific action heads but feeds them from a single shared world state expressed in workspace coordinates, populated by a pretrained video encoder and queried by one vision-language token per robot. Masked-view cooperative training withholds camera views so agents learn to use what teammates observe. Pretrained on over 10,000 hours from 20 robot types, it reaches 74.0% on RoboFactory, 78.8% across four real-robot tasks, and 58.08% on RoboCasa365.

FLORE: Teaching a Humanoid to Push, Pull and Carry with Regulated Contact Force

humanoid

FLORE learns force-reactive humanoid loco-manipulation from robot-free demonstrations collected with force-sensing handheld grippers and wearable body trackers. A diffusion policy predicts whole-body actions plus per-hand force commands from vision, proprioception and measured wrenches, and a hybrid compliance whole-body controller tracks those forces while keeping balance. Across three contact-rich tasks on the robot the force-reactive policy succeeds in 80% of rollouts, against 26.7% for a position-only policy trained on identical demonstrations.

OSWAM: One Denoising Step Is Enough for a World Action Model

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World action models generate actions by iterative denoising, which costs tens of steps and blocks real-time control. OSWAM replaces random noise initialization with imagination tokens that carry physical and action-conditioned priors, then distils privileged future information into the model, so high-quality action sequences emerge in a single diffusion step. It matches or beats multi-step baselines on autonomous driving and embodied control, runs about three times faster, and reaches 40 ms compiled inference on an RTX 5090.

Pretraining Knows What, Simulation Teaches How: A Robot Agent Trained Without Real Robot Data

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ZAP teaches an off-the-shelf 27B vision-language model to control a robot through a simple tool harness, using supervised fine-tuning and GRPO on simulated tasks only, with no real-world robot data during training. It reaches 96.7% success on real-world tasks, matching a frontier agent harness while running three times faster and seventeen times cheaper, and it generalizes to unseen objects, goals and strategies as well as to a Franka arm it never trained on.

DexPort: A Hand-Held Skill Interface That Closes the Dexterous Data Gap

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DexPort is a portable collection interface for high-DoF robot hands that uses the same hand hardware for demonstration and deployment, removing the hand embodiment gap entirely. The operator moves a hand-held interface to specify wrist motion and composes a small library of skills to coordinate the fingers, instead of driving every joint. The device records both commanded joint targets and measured joint states. Across four real tasks and more than 2,500 demonstrations collected in the lab and in the wild, behaviour-cloned visuomotor policies improve from 11% to 64% success when trained on commands rather than states, and from 36% to 78% when in-the-wild data is added.

ViT-H: Generating Humanoid Motion from Video, Then Making It Executable

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Learning whole-body humanoid control from monocular human video is a scalable route to diverse behaviours, but reconstruction-retargeting-tracking pipelines optimise each stage separately, accumulate error between stages, and cannot use downstream tracking feedback to make reference motions more executable. ViT-H replaces them with a generation-and-tracking paradigm: a diffusion model emits humanoid reference motion directly from video, bypassing reconstruction and retargeting, and is then post-trained with direct preference optimisation on tracking outcomes. An autoregressive variant enables real-time video teleoperation below 400 ms. On a Unitree G1, ViT-H beats state-of-the-art pipelines on both motion quality and executability, and scales with model and data size.

From Freehand Demonstrations to Autonomous Robotic Ultrasound

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Ultrasound acquisition is strongly operator-dependent, and expert skill couples anatomical landmarks, live image interpretation and probe-tissue contact. This work proposes an anatomy-anchored imitation-learning framework: a placement module identifies a task-specific anatomical start point from external vision and fixes the initial probe pose as the scanning reference frame, while a flow-based policy generates scanning motion from anchor-relative pose, ultrasound images, an egocentric probe camera and contact force, with a termination head predicting completion. On 16 unseen participants it reaches 96%, 94%, 88% and 94% success for kidney, gallbladder, liver standard planes and radial artery sweeping, beats a fine-tuned pi_0 by 10-42 points on abdominal tasks, and transfers to a second robot without retraining.

OpenTac: A Tactile Skin You Can Design, Print and Retarget Yourself

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OpenTac pairs a resistive array with a structured deformable overlay that turns tangential loading into spatially varying pressure: differential responses across neighbouring taxels decode local shear, while the common-mode response encodes normal force. A companion CAD tool generates fabrication files from 2D outlines, developable 3D surfaces, or even a text description, alongside a simulator, cross-sensor transfer and adaptive acquisition. The authors designed and built more than thirty sensors across four robot embodiments and characterised the 3D tactile field against a commercial force/torque sensor.

P²: Reading a VLA's Own Activations to Catch It Going Off-Course

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Deploying VLA policies requires runtime monitoring, but existing monitors bolt on a vision-language model to supervise the policy, adding complexity and inference cost. P² instead trains linear probes on the policy's own activations from demonstrations to estimate task progress, then flags executions that deviate from the expected trajectory. On the open-source VLA pi-0.5, across simulated and real manipulation tasks, it matches or beats VLM-based monitors at failure detection and outperforms methods that require failure data.

WholeBodyMem: Remembering What the Humanoid Saw Before It Acts

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Whole-body vision-language-action policies for humanoids condition only on the present frame, yet the cues that decide a loco-manipulation task often vanish while the robot turns and walks. WholeBodyMem tracks task objects with SAM3, lets object events causally select key history frames, and encodes appearance, geometry and time into object tokens read by the action expert via cross-attention. With the new HuMeGo benchmark (six simulated and six real Unitree G1 tasks) it lifts base-policy success from 29.1% to 72.6% in simulation and from 36.7% to 88.3% on the real robot.

AW-0: Turning World Action Models into Reusable Skill Libraries via Code

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AW-0 models code, future video and robot actions as three coupled generative streams inside a single mixture-of-transformers. A code expert emits parameterized skill routines and control logic, while video and action experts generate future visual states and low-level motor commands. Code plays two roles at once: it structures multi-step prediction inside the world model, and it represents skills as reusable programs for agentic execution. An automated curation pipeline labels robot and human video with aligned programs and consolidates recurring routines into skill libraries; on RoboTwin 2.0 and physical bimanual tasks the framework beats both VLA and WAM baselines.

CW-WAM: Predicting Contact Wrench Lifts Peg Insertion from 25% to 70%

industrial-arm

CW-WAM adds an explicit contact-wrench stream to a world action model, treating motion and force as joint modeling targets and emitting time-aligned motion-wrench chunks as control references. Pair-causal attention captures motion-force dependencies and a fixed-length wrench memory retains past interaction. The predicted wrench chunk serves as the force reference for a 20 Hz outer-loop admittance controller in a slow-fast scheme, lifting square-peg insertion from 25% to 70% and power-adapter insertion from 40% to 95%, while cutting force-reference RMSE from 4.8 to 2.7 N and from 2.0 to 1.3 N.

SpatialDex: 3D-Grounded Bimanual Dexterity from RGB-Only Human Video

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SpatialDex learns human behavior together with its spatial context: it reconstructs scene geometry from each RGB video, estimates hand motion, and aligns the two at a shared video-level scale using the hand-size prior of 3D hand estimates. The reconstructed geometry is kept as both a policy input and a prediction target; a gated residual fusion grounds a pretrained VLM's token grid in that geometry, and the policy predicts future scene geometry alongside wrist and finger actions. Pretrained on 1M human-video clips and fine-tuned on a small number of robot demonstrations, it leads prior methods by 16.5 points on nine simulated dexterous tasks across two embodiments and by 38.3 points on six real-world bimanual tasks.

PhysCanvas: A Vision-Tactile World Model for Robot Policy Evaluation and Learning

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PhysCanvas is a state-consistent visuo-tactile world model for contact-rich manipulation that places multi-view RGB, tactile images, marker displacement, task state and actions in one shared vision space, with all modalities reusing a single video VAE and pretrained generative backbone so optical touch inherits visual and temporal priors; forward-kinematics motion images provide spatially aligned action conditioning. Consistency-aware post-training with frozen Scene, Modality and State reward models supervises scene preservation, visual-tactile compatibility and agreement with real outcomes. Across four real manipulation tasks, State Reward Model supervision raises the mean task-wise Pearson correlation between world-model and real success rates from 0.602 to 0.885, and GRPO policy post-training inside the model lifts pi-0.5 real-world success from a 59.1% SFT baseline to 70.8%.

SuperMimic: Scaling Humanoid Whole-Body Control with One Differentiable World Model

humanoid

SuperMimic amortizes whole-body motion-tracking policy learning across 129,514 motions with a single differentiable world model fit from logged transitions of a standard rigid-body simulator, training the model and the tracking policy in one loop and backpropagating through short imagined rollouts for analytic gradients. Three hours on one GPU surpass the return of a state-of-the-art tracker trained for seven days on 128 GPUs, cutting GPU-hours by more than 1000x and failing on 25 of 129,514 benchmark motions versus 179 for the baseline; 9.8 hours on two GPUs reaches zero failures. The policy transfers to a physical Unitree G1 across diverse and acrobatic motions.

DirectWAM: De-Diffusing World-Action Models into Single-Step Control

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Cascade world-action models condition robot actions on predicted visual futures but inherit the iterative sampling cost of diffusion-pretrained experts. DirectWAM first asks what a single-step predicted future must preserve to support single-step action prediction, showing through perturbation studies that resampling video noise barely affects downstream actions, that naively truncating both streams to one step costs substantial success, and that visual prediction errors have highly unequal consequences for action accuracy. It then converts pretrained video and action experts into single-step predictors via action-sufficient distillation while keeping the explicit future-to-action cascade, training the future predictor by decoding actions from its own predicted futures and backpropagating demonstration action error through the expert. Results reach 97.1% average across four LIBERO suites and 85.4% on RoboTwin 2.0, extend to three real-world tasks, and cut inference latency by 28.0x versus the full iterative teacher.

Ropedia W0: Scaling Loco-Manipulation World Models across Embodiments with Human Experience

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Ropedia W0 is presented as the first egocentric loco-manipulation world foundation model spanning humans and robots: it is trained on Xp-Data, 10,000 hours of egocentric human video plus 3,000 hours of robot data with unified multimodal annotation, and encodes locomotion as camera poses and manipulation as projected skeletons in one kinematic representation. It reports state-of-the-art results on five cross-embodiment benchmarks (DreamDojo, Psi-0, omega-HOME, Xp-Teleop, AgiBot) and on held-out human egocentric video across zero-shot, few-shot and full-data post-training, shows that scaling human pre-training improves both human and robot evaluations, and after distillation supports real-time minute-long rollouts for live VR interaction.

Physical Words: Giving Latent Robot Reasoning a Vocabulary It Can Reuse

general

PhysWord is a reasoning-before-acting foundation model that predicts upcoming atomic action verbs — Physical Words — and aligns their contextual hidden states with latent targets derived from the corresponding future observations, producing a temporally structured space with visual and optional tactile variants of each word. Autoregressive prediction of these words across future timesteps captures transitions between execution stages and supplies structured multimodal context for action generation. It reports 90.3% success on visuotactile UniVTAC and 99.6% on vision-based LIBERO-Long, and outperforms competing methods on real-world tasks with bimanual grippers and dexterous hands.

HAF-VLA: Staging Whole-Body Humanoid Control Inside a Flow-Matching Policy

humanoid

HAF-VLA adapts a pretrained flow-matching vision-language-action model to humanoid whole-body loco-manipulation by replacing single-pass action-chunk generation with a staged denoising schedule: locomotion and head commands first, then waist refinement, then full-body manipulation, with cross-stage KV-cache conditioning carrying representations between stages. It inherits the original vision-language prefix encoder and action expert weights, adds learnable stage embeddings, and reports significant gains over existing models across six real-world tasks.

Blind Precise Assembly: Zero-Shot Peg-in-Hole from Joint Proprioception Alone

industrial-arm

Every robot already carries high-resolution contact sensors: its own joints. Legged robots and humanoids exploit joint feedback for running and whole-body motion tracking, but there the contacts are large and forceful. Whether joint sensing suffices for precise, contact-rich assembly — finding a millimetre-scale opening, meshing gear teeth, threading a nut — has remained an open question. This work trains blind assembly policies that observe only a short history of joint positions, velocities and their own actions, with no vision, force/torque or tactile sensing, unknown fixture and part poses, and substantially randomised grasps. Trained with reinforcement learning in simulation over randomised parts, grasps and contacts, the policies learn peg insertion, gear meshing and nut threading; the peg policy transfers zero-shot to hardware and inserts pegs of different shapes and sizes in 73% of trials. Controlled comparisons against matched visual policies in simulation show the blind policies generalise far better to unseen shapes and sizes, at the cost of speed.

Self-Building Labs: Agents That Design, Configure and Operate Their Own Experiment Platforms

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Self-driving laboratories (SDLs) accelerate discovery by automating experimental execution and optimisation, and AI agents are increasingly good at proposing new experiments — but existing SDLs can only run the procedures they were built for. Adapting one to a new experiment still takes extensive manual engineering, which makes laboratory flexibility, not throughput, the bottleneck for scaling discovery. This work introduces the self-building laboratory (SBL), which designs, configures and operates its own setup given a high-level scientific goal. Starting from whatever already exists, from an empty room to a working SDL, SBL builds the missing capabilities: lab layout, digital twin, robot skills and experimental workflows. The authors demonstrate it across different robots and setups, scaling from a single workstation to laboratories with several robots working together, and validate end-to-end capability with a real-world quantum-dot synthesis experiment.

LAW: Closing the Loop Between Language, Action and World Modeling for Long-Horizon Manipulation

general

Long-horizon manipulation demands three things at once: decomposing a task into subtasks, knowing how far execution has actually progressed, and keeping actions coherent across the whole horizon. LAW links a vision-language model and a world-action model through a semantic subtask-progress signal in a closed loop: the VLM plans remaining subtasks, estimates the value of candidate actions and asynchronously assesses execution status, while the world-action model jointly predicts video and action, with both sharing temporal context through a dual-stream hierarchical visual memory. LAW reaches 94.21% average success across 50 RoboTwin tasks and 95.56% when the world-action backbone is swapped for OpenWAM-alpha, a new open-source state of the art on that benchmark; on three real-robot long-horizon tasks it averages 65% success against 28.33% for pi0.5 and 25% for Fast-WAM. Its 2B-parameter VLM also outperforms variants built on Embodied-R1.5 and GPT-5.5 High.

Value as Memory: Online Value-Guided Post-training for General Robot Policies

general

Real-world post-training of generalist robot policies faces two challenges: partial observability makes action selection ambiguous, and offline post-training methods delay feedback from deployment experience. Value as Memory (VaM) addresses both with value caching and online real-world reinforcement learning: value caching conditions actions on recent value predictions as task-progress memory, while online updates combine offline demonstrations, off-policy interventions and on-policy rollouts for sample-efficient adaptation, moving from an offline RL warmup to online autonomous learning with sparse rewards. Across long-horizon tasks with deformable objects and contact-rich manipulation, VaM yields a 29.4% mean absolute success-rate gain from value caching and a 32.8% gain from online autonomous learning over matched offline training; the online schedule performs 8x as many policy iterations under the same gradient-step budget, with over 2x lower recorded time per gradient step.

Spark-0: Scaling Spatially Aligned Tactile Pretraining for Dexterous Manipulation

humanoid

In contact-rich dexterous manipulation, force, compliance and incipient slip are hard to observe from images. Spark-0 is a spatially aligned vision-tactile-language-action (VTLA) model: during pretraining, image-space contact maps from tactile gloves, together with features from a frozen 3D geometry teacher, supervise the visual tokens (removed at inference), while a tactile pathway encodes regional force histories and 3D taxel states to condition the action expert, so a single checkpoint serves both vision-only and tactile-conditioned deployment. The team built HumanTouch, a 1,000-hour full-hand tactile human manipulation dataset, and the paired SparkArena benchmark; retaining touch raises Ego Humanoid vision-only success from 52.5% to 71.7% and SparkArena-Real from 44.0% to 52.0%.

Whole-Body Dexterity: Humanoids That Brace and Carry with Arms and Torso

humanoid

Humanoid dexterous manipulation remains largely confined to end-effectors and simple grasps, far short of the human ability to brace and slide bulky objects against arms and torso. Whole-Body Dexterity (WBD) treats the robot's body and appendages as contact surfaces: a sim-to-real pipeline first generates a dataset of feasible whole-body grasps, then trains reinforcement-learning experts on an any-to-any repositioning objective sampled from that dataset, and finally distills them into a single policy that uses only proprioception and object geometry. The policy transfers zero-shot to a real Unitree G1, repositioning a basketball and a cardboard box and completing a long-horizon task that stows a box under one arm, carries it shelf-to-table, and places it, steered by coarse human teleoperator references. On real whole-body tasks the distilled controller completes 90% of trials, versus 18% for direct retargeting and 4% for a generalist whole-body controller.

PingpongDuo: Humanoid Table Tennis Doubles with Safe Team Coordination

humanoid

Humanoid table tennis doubles forces two robots to strike in strict alternation while sharing a confined workspace, where fast repositioning sacrifices striking accuracy and uncoordinated movement risks collisions. PingpongDuo resolves the conflict with a hierarchical framework: at the team level a planner jointly selects positioning targets and filters risky proposals with learned risk estimates, preferentially preserving the current striker's target; at the individual level separate footwork and striking skills are trained from one another's states and guided by human motion references, including footwork from human doubles play; a racket-arm residual then refines strikes using feedback from a simulator calibrated with real ball-flight and contact measurements. In simulation it improves return success by 13.2% over the state of the art at roughly 2 cm positioning error; on hardware one robot completes a 2.15 m clearance-and-recovery cycle in 2.4 s at a 2.23 m/s peak, and two robots sustain more than 10 consecutive strikes in strict alternation.

When Do Discrete Actions Make Good Continuous Controllers?

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Today's robot foundation models represent actions as continuous vectors, as if that were a given. This paper asks directly whether continuous parametrization is actually superior to discrete. Across simulation and real hardware, and in both from-scratch single-task and multi-task VLA training, the authors systematically compare continuous and discrete policies in single-step regression and multi-step flow variants. The finding is consistent: discrete action prediction — even the most naive uniform-bin quantization — matches or exceeds continuous policies in task success rate. They further identify the true bottleneck as factorization error from product-distribution predictions across time and action dimensions, not action precision. Paired with the right interventions — iterative computation via discrete flows, or distribution sharpening through classifier-free guidance — this weakness becomes a strength, enabling more responsive action changes within a predicted action chunk. Explicitly injecting geometric information into discrete policies, by contrast, does not yield consistent gains.

TacClaw-Infinity: A Large-Scale Vision-Tactile-Language-Action Dataset for Dexterous Manipulation

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Tactile manipulation data remain hard to scale, and existing multimodal datasets often lack consistent quality control and structured supervision. TacClaw-Infinity presents the largest structured vision-tactile-language-action dataset to date, collected with TacClaw, a tactile-enabled UMI-style handheld interface that records synchronized visual observations, fingertip tactile signals and end-effector trajectories without needing a target robot. Gathered through distributed worldwide collection across homes, labs, industrial workplaces, retail stores and outdoor environments, it spans over 10,000 hours, 1 million episodes and 1 billion frames across more than 1,000 task types. A scalable pipeline adds trajectory reconstruction, multimodal quality control, embodiment-aware filtering and structured annotation — contact-centric segmentation, subtask description and spatial grounding. Validation covers the collection interface, action-space compatibility and annotation quality at the data level, and cross-embodiment transfer across three heterogeneous robots without robot-specific demonstrations at the model level.

LoopWAM: Turning Deployment Failures and Successes into a Better Robot Policy

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Scaling expert demonstrations alone does not let generalist robot policies improve from deployment, and real rollouts are a mix of successes, suboptimal behavior and failures: imitating everything reinforces poor behavior, while dropping failures discards evidence of physical consequences. LoopWAM is a closed-loop world-action model that learns from this full quality spectrum, using rollouts from itself and other deployed policies. Source-dependent noise sampling unifies behavior learning and action-conditioned world modeling, while quality steering and quality-weighted supervision keep full video supervision across qualities and regulate action imitation; video and action tokens interact throughout parallel denoising. On RoboChallenge Table30-V2 three deployment-and-training rounds raise success from 23.67% to 43.33% (final score 56.80); it reaches 94.5% average success on RoboTwin 2.0 and 49.5% on RoboCasa365 without extra embodied pretraining, and shirt folding improves from 13.20% to 55.56%.

GreenWAM: A World Foundation Model for Robotics

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A robot needs a world model that predicts how its actions change the scene and a policy that chooses those actions, but the two are usually built separately and every robot records actions in its own format. GreenWAM is a world foundation model that serves both roles across bodies: a shared anatomical action space describes 20 robot families, from bimanual arms to dexterous humanoids, in common joint coordinates; the model is trained jointly in visual, action-conditioned and world-action modes; and policies split an action expert off the generator. It reaches top-tier trajectory, depth and 3D accuracy on WorldArena 1.0, ranks among the top entries on RoboTwin 2.0, has the highest zero-shot LIBERO-plus success among compared methods, and is competitive on CALVIN and LIBERO. Adapted to a real humanoid it beats policies adapted from pi-0.5 and Cosmos 3 Edge, and distills to a single-step policy for real-time control.

Steertuning: New Robot Tasks from Five Human Demonstrations in Five Minutes

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Current robot-learning recipes need massive demonstration volumes for robust, adaptive policies, which is a poor fit for deployment where tasks and environments keep changing. Steertuning has two parts: a 400M-parameter diffusion policy pretrained on 100 hours of densely annotated egocentric human interaction, which makes the later step robust to background differences and enables spatial and object generalization; and a finetuning stage that, given just 5 demonstrations of a new task, trains for 2 minutes (2000 updates) and steers the policy's actions during reverse sampling using the demonstration closest to the deployment environment. With a data pipeline for embodiment transfer, it reaches 71% success across 12 tasks in 12 new environments, from labs to kitchens in new homes, with the whole pipeline from data collection to deployment taking under 5 minutes.

Splat2Act: Personalizing a Generalist VLA with a Single Phone Scan

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A generalist manipulation policy that works in a lab can score 0% pickup success in a real home or office, and collecting demonstrations in every user's space is prohibitively expensive. Splat2Act takes only a handheld phone scan and images of the user's objects and turns them into a photorealistic digital twin with 3D Gaussian Splatting and collision geometry, automatically finds tabletop and non-tabletop receptacles, builds feasible pickup tasks, and generates successful demonstrations with a privileged simulation oracle. Across 101 scanned campus environments with a median navigable area of 104.87 m^2 it produces 852 receptacles and over 68,000 pickup demonstrations. Two-stage fine-tuning of pi-0.5, first on public object assets and then on the user's own objects at the target scene's receptacles, yields 62.5% aggregate pickup success in the target scene, and the same policy reaches 63.9% on a 12-task subset when deployed on a real Stretch 3, close to its 66.7% simulated success.

SmolWAM: A World-Action Model Small Enough for the Edge

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World-action models predict a robot's actions together with the observations those actions will produce, but the strongest of them rely on video diffusion transformers that are far too heavy for edge devices. SmolWAM derives a latent world-action model from the 2B-parameter Cosmos Policy by keeping its pretrained trunk and rebuilding the inference interface: single-frame visual latents, cached text features that preserve the trunk's attention sinks, 12 of 28 transformer blocks, and 1,008 tokens from which actions and future visual latents are read out in a single rectified-flow step. Trained in 3.6 GPU-hours, it succeeds on 95.5% of 400 LIBERO episodes at 57 ms and 2.3 TFLOP per 16-action chunk using 2.4 GiB of GPU memory, about 11x faster than its teacher with 18.5x fewer FLOPs and 3.2x less memory, and its world head still forecasts scene motion.

EndoRSI: Letting a Robot's Own Experiments Drive Its Policy Research

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Physical robot-policy research still depends on humans to interpret experimental failures and decide how a controller should be revised. EndoRSI is a human-governed, self-improving robotic research system in which an embedded coding agent, EndoForge, iteratively develops and refines endoscopic robot policies using evidence from physical experiments, with execution isolated in a safety-constrained runtime under human authorisation. In motorised endoscopy the loop proved productive rather than decorative: validation evidence led the agent to reject an initial action representation, and later physical experiments falsified an offline-supported insertion strategy by exposing hazardous closed-loop behaviour absent from the source data. After failed rollouts were fed back into policy revision, insertion success rose from 2/21 in the first generation to 17/21 in the fourth. The frozen final policy held up across visual and hardware shifts and was the best-performing autonomous policy across six independent ex-vivo porcine specimens.

DreamTrue: A Robot World Model That Follows Actions and Learns from Counterfactuals

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Robot world models should predict what happens next faithfully, but training them on real datasets runs into imprecise calibration that weakens action following and a bias toward successful outcomes because failures are rare. DreamTrue is a multi-view, cross-embodiment world model that attacks both. It renders action trajectories into image-space conditions and uses offline geometric calibration to align them with the target video, improving action following across embodiments. To widen interaction coverage it adds counterfactual post-training, rewriting recorded trajectories and generating futures under a broader range of actions and contacts. To score predictions without paired ground truth, it builds a human-annotated dataset of robot, object and interaction defects and trains an embodied video reward model that steers reinforcement-learning post-training toward physically plausible outcomes. On AgiBot it attains state-of-the-art action following and cuts the human-assessed interaction defect rate from 48.12% to 6.25%, and it ranks first in the world-model track of the AgiBot World Challenge 2026.

VioLA: A Generalist Humanoid Policy Learned from Human Motion

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Whole-body instruction following on a humanoid is hard for two reasons: the action space couples legs, arms and fingers under balance, and humanoid demonstrations are scarce, so generalist policies have to be fine-tuned per task. VioLA changes what the generalist policy predicts. It outputs body and hand motion latents, executed by pretrained controllers, and motion encoders put human and robot motion in the same latent space, so a human recording is already labeled in the policy's action space. That turns a 140.6M-frame pool, 93.2% of it human, into usable training data. The resulting policy follows locomotion instructions on the real robot zero-shot at 100% success, where GR00T N1.7 reaches 16.7% and Psi_0 reaches 0%, and reaches 88.6% manipulation success without task-specific fine-tuning, across two VLA and one world-action backbone.

ARC: A Reasoning Recipe That Lifts Robot Foundation Models Without New Data

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The default path to better robot foundation models is bigger models, more demonstrations and costlier training. ARC argues there is an efficient complement: the right reasoning recipe can substantially improve the zero-shot performance of existing state-of-the-art models. It has three parts. Effective reasoning traces are grounded in the robot's next action and explain its causal structure, why the action is appropriate and what effect it should produce. A scalable automatic labeling pipeline generates those traces from existing demonstrations, so ARC-Trace-DROID is built from DROID without collecting new robot data. And a strategy adapts pretrained models to use the traces for control. State-of-the-art VLAs such as pi_0.5 and world-action models such as Cosmos3-Nano-Policy learn from them: ARC sets a new state of the art on RoboLab-120 and MolmoSpaces, gains up to 50 points on RoboLab-Reasoning-50, and improves pi_0.5's real-robot task success by 82.2 percentage points.

Long-WAM: Scaling the Context of World-Action Models

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Real-time robot control needs enough visual history to infer motion and task progress, but processing that history costs latency. Long-WAM argues that access to history is not the same as using it: longer contexts pay off far more when the video foundation is pretrained autoregressively. The framework learns causal prediction from robot and egocentric video without action labels, preserves that history-to-future structure during world-action adaptation, then adds streaming observation encoding, asynchronous execution and hardware-specific acceleration so it still runs in real time. On RoboCasa GR-1, increasing context from 0.0 to 19.2 seconds raises success from 63.3% to 78.7%, and it leads on LIBERO-Long, RoboTwin 2.0 and DOMINO. It deploys on RTX 5090, DGX Spark and Jetson AGX Thor, where each action chunk takes 107.4 ms on an RTX 5090, and reaches 95% on dynamic cup stacking with Unitree G1 and YAM, where Pi0.5 and Fast-WAM succeed in none of 20 trials.

RoboJEPA: Scaling Robotic Latent World Models

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Latent world models can predict future states and plan in the real world, but the field has lacked a principled way to estimate how those abilities scale with model size, data and compute. RoboJEPA is a world model built on the Joint Embedding Predictive Architecture and trained on a large-scale dataset spanning 12 robotic embodiments. Its imagination error, the error of its latent rollouts, follows a second-order power law in compute, so model quality can be predicted well beyond the scale at which the law is fit, while downstream planning performance improves predictably with compute and correlates strongly with imagination error. The model can also be deployed zero-shot as a robotic agent, planning toward a single goal image to solve long-horizon tasks on real hardware. At 8B parameters, RoboJEPA is the largest JEPA predictor trained to date, and the authors release all checkpoints together with training and deployment code.

HuMBLE: Human Motion-Driven Behavior Learning for Embodied Locomotion

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Humanoid locomotion controllers tend to fail in one of two ways: ones optimized purely for command tracking and robustness produce mechanical gaits, while ones tied to human motion data fail to generalize outside that data. HuMBLE is a learning framework that balances the two. It first learns a natural locomotion prior through teacher-student distillation, training a full-body reference-conditioned policy with reinforcement learning and then distilling it into a lightweight prior conditioned only on proprioception and a planar torso-velocity steering command. That prior is then fine-tuned with multi-task RL that pairs a goal-conditioned command-tracking task with a reference-guided task that keeps the human data as an explicit style regularizer. The framework is validated on Boston Dynamics Atlas R1, Atlas D1 and Unitree G1, including real-world user-controlled indoor and outdoor walking and integration as the locomotion layer within hierarchical control stacks.

QF3: Making Flow Policies Trainable with Off-Policy Reinforcement Learning

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Flow policies have become a default way to turn demonstrations into robot behavior, but improving them with reinforcement learning has usually meant on-policy methods that pay a steep interaction cost. QF3 is an online off-policy algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. Its key trick is filtering: the critic gradient is applied only to action dimensions that stay near the replay action, keeping updates where the critic and the one-step prediction are trustworthy. The authors report the first off-policy flow RL method to train humanoid locomotion from scratch and transfer it zero-shot to hardware, a 10x wall-clock speedup over the on-policy FPO++, and successful fine-tuning of pretrained flow manipulation policies.

PEARS: Cheap Real-World Adaptation for Tactile Manipulation

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Pretrained robot policies degrade under out-of-distribution conditions, and reinforcement-learning post-training can repair them — but in manipulation, where every trial is slow, costly, or destructive, the interaction budget is the binding constraint. PEARS is a physics-prior-guided hybrid RL framework for sample-efficient online adaptation with tactile feedback. Its physics-guided force reasoning module uses priors encoded in a vision-language model to diagnose failures from the visual outcome and tactile history, then updates task-appropriate contact-force bounds that a high-frequency hybrid force-position controller enforces. In parallel, tactile-conditioned diffusion steering adjusts the latent noise of a frozen flow-matching policy to fix free-space motion and contact timing without retraining the base model. In simulation it lifts success rates by 12.4-37.4 percentage points over the strongest per-task baselines and cuts the episodes needed to reach a success threshold by up to 53.2%; on real robots it reaches 95% on Whiteboard Erasing and 90% on Pipette Liquid Aspiration.

EgoLAP: Turning Human Video into Robot Skill via Language Actions

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Egocentric human video is an abundant and cheap alternative to costly robot demonstrations, but the embodiment gap makes raw human trajectories a poor target for control. EgoLAP's insight is that although low-level actions are embodiment-specific, the motion intent behind them is not — it captures task structure that transfers between humans and robots. The framework pre-trains a vision-language-action model on human and robot trajectories through a shared language-based action chain-of-thought, expressing motion intent as structured, temporally abstracted language actions paired with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across real-world and simulated experiments it reaches 80.1% mean real-world task progress, a 2.3x gain over alternative action representations, and its motion-level reasoning outperforms a composite format that adds subtask, object-box, and visual-trace reasoning.

InterMimicGen: Scaling Humanoid Loco-Manipulation through Self-Evolving Motion Imitation

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Human-object interaction captures are a rich but awkward source of supervision for humanoid loco-manipulation: they are sparse, heterogeneous, and not directly executable by a robot. InterMimicGen is a self-evolving motion-imitation framework in which robot motion data and a tracking policy improve one another. It consolidates motion-captured human-object interaction datasets and retargets them into humanoid references that preserve whole-body coordination and dexterous hand-object relationships, then trains a physics-based generalist tracker that executes those references in simulation on a humanoid with dexterous hands. A data flywheel then makes small, task-preserving edits to where an interaction takes place and how the body performs it, fine-tunes the tracker on the variants, and keeps only those whose simulated execution completes the task, so coverage compounds around the sparse original demonstrations while task semantics and motion quality are preserved. The authors report contact-preserving retargeting across robot configurations, broad tracking from a single generalist policy, motions that keep growing across augmentation rounds, and transfer to real robots.

H-JEPA: End-to-End Learning of Hierarchical World Models for Visual Planning

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Long-horizon planning with latent world models has to reason across timescales and levels of abstraction, yet existing task-agnostic JEPA world models predict and plan at a single timescale, or with several horizons inside one shared latent space. H-JEPA is an end-to-end recipe for training a hierarchy of action-conditioned JEPAs in which each level predicts farther ahead in its own learned latent space. Planning is top-down: the top level optimizes progress toward the goal, and each level's predictions become subgoals for the planner below it. When the factors in the data evolve at separated timescales, higher levels discard fast, unpredictable detail and retain slower task-relevant state. Across four simulated navigation and manipulation environments hierarchical planning beats a flat JEPA; on Visual AntMaze a three-level hierarchy raises success from 18% to 73% using less planner compute, and ablations attribute the gains to both temporal decomposition and higher-level goal representations. With inverse-dynamics supervision the approach extends to diverse real-robot videos from DROID, improving offline planning fidelity at lower planner compute.

RealtimeWAM: One-Step Asynchronous World Action Models

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World action models incorporate visual representations from video generation backbones to guide action prediction, and recent efficient ones adopt Mixture-of-Transformers architectures that compute the video representation once for reuse by the action expert. Two bottlenecks still limit inference: intra-expert iteration, where the action expert runs multi-step denoising, and inter-expert waiting, where the video and action experts execute sequentially. RealtimeWAM removes both. Teacher-Anchored Consistency Distillation addresses a local-global error gap — low local consistency error alone does not guarantee accurate final actions — by supplementing local consistency with explicit supervision from the frozen teacher's multi-step rollout endpoint, enabling accurate one-step action generation. Cross-Expert Wavefront Pipelining then overlaps the two experts by sharing the video KV cache block-wise and synchronizing only immediately before the corresponding action attention consumes it. Across LIBERO, LIBERO-Plus and RoboTwin and variants such as Fast-WAM and Faster-WAM, RealtimeWAM keeps near-lossless performance (under 1% drop) while delivering a roughly 25x end-to-end speedup on an H100, with code and checkpoints released.

EyeRobot 2.0: Active Gaze for Precise Manipulation without Wrist Cameras

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Wrist cameras give fine bimanual manipulation a reliable close-up of the hand, until a grasped object blocks the lens. EyeRobot 2.0 borrows from human vision: a pair of steerable viewpoints actively fixate a 3D point in the scene and process the foveal images with center-weighted token allocation. Hierarchical reinforcement learning coordinates gaze through a low-level servoing policy plus a task-progress-driven target selector, and gripper information is canonicalized into a fixation-relative SE(3) frame. Across 7 real and 6 simulated tasks and over 1000 physical plus 1800 simulated trials, stereo alone beats passive stereo by 40% in the real world and 20% in sim, more than doubling success under wrist occlusion (48% vs 22%).

I2CD: Direct Image-to-Convex Decomposition for Simulation-Ready Collision Geometry

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Physics simulators and motion planners need convex collision geometry, but image-to-3D generative models output dense, often non-manifold visual meshes, bridged only by a slow, brittle reconstruct-then-decompose pipeline. I2CD predicts a convex decomposition directly from a single RGB image: it freezes pretrained Hunyuan3D-2 and trains only a 38M-parameter cross-attention head whose convex-slot tokens emit the halfplane parameters of K convex polytopes, yielding geometry that is convex by construction and loads into physics engines with no post-processing at about 0.5s per image. It attains the highest volumetric IoU on 227 held-out instances at 6 to 37 times speedup, and generates planner-ready geometry for a 20-object real scene in 11s versus 328s for the strongest baseline.

KungfuAthleteBot: Learning High-Dynamic Humanoid Motion from Video with Unified Robust Recovery

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Video is a cheap, abundant source of human motion, and martial-arts leaps and landings embody the high-dynamic capabilities humanoid robots want most, yet video motion is physically inconsistent, carries no actuation information, and is silent on failure and recovery. KungfuAthleteBot (KAB) resolves each failure mode: physics-guided parabolic trajectory correction removes floating, ground penetration and jitter; physics-driven pseudo-low-kinetic-energy sampling biases policy initialization toward dynamically feasible states; and disturbance rejection plus fall recovery are learned in the same policy that tracks the video motion. The humanoid thus learns high-dynamic skills from video and recovers from arbitrary falls in about 0.7s.

Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agents

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Building reliable robot competence across many tasks usually costs a great deal of human effort spent maintaining skills, designing rewards and wiring perception to control. RPG (Reconstruct, Practice, Go Real) is a framework that improves a robot execution system autonomously without updating any model weights. It identifies manipulation capabilities already latent in an offline dataset and constructs related practice tasks in simulation; during practice it diagnoses failures from execution feedback, privileged simulator state and available dataset videos, then develops new reusable symbolic skills, refines existing ones and revises its own system prompt. Cross-task evaluation admits each candidate change, and merged revisions, only after they pass. At test time a multimodal LLM uses the resulting system prompt and skill library to coordinate perception and robot control. On held-out initializations of 22 manipulation tasks, success rises from 28.6% after the first practice round to 95.0% after fifteen, beating every evaluated baseline including ASPIRE (75.5%) and GPT-6 Astra Pro-driven CaP-Agent0 (60.0%). After a common calibration and hardware-adaptation procedure, the frozen system succeeds in all 30 physical trials, ten each on three tasks.

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

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A controller that was never trained for a task still holds much of the competence that task needs. InterEvolve exploits this for humanoid loco-manipulation by treating test-time evolution as a problem of interface design: give a planner an expressive but executable interface to a broad controller, and execution feedback can guide the search for new behaviors. Its first component is an object-aware forward-backward behavioral foundation model whose object residuals, added to a frozen body prior, turn a newly specified reward about the body or the objects into loco-manipulation behavior at test time. Its second component specifies tasks as reward programs — staged rewards with completion conditions and tunable constants — which an LLM agent revises in context using execution feedback and a library of verified programs while a numerical optimizer tunes the constants. Every candidate is verified across parallel simulation scenarios before it is kept, so the program keeps discovering ways to induce, repurpose and compose the controller's existing motor competence. Human-designed rewards leave much of the foundation model's competence untapped; the evolved programs release it, sometimes through novel strategies, produce behaviors for diverse tasks, complex scenes and long-horizon compositions, and run autonomously on a physical Unitree G1 from egocentric onboard perception.

GlassGuard: Verified Glass Plane Mapping for Robot Navigation

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Transparent and specular surfaces break LiDAR navigation: laser returns can pass straight through glass, so collision boundaries are simply absent from the map. Prior work tries to reconstruct the missing surfaces, but inaccurate placement creates the opposite failure — it contaminates traversable free space. GlassGuard is a navigation-oriented framework that reconstructs planar architectural glass from complementary visual and LiDAR evidence while treating both success criteria explicitly: glass coverage and free-space contamination. A foundation vision model supplies glass-instance masks, structural 3D cues generate metric plane hypotheses, and depth-free 2D projective geometry checks their orientation before they enter a consolidated global map. Evaluated in nine building-scale scenes with over an hour and 2.1 km of real-world robot traversal, the panoramic version reaches 85% of total glass coverage; under identical pinhole inputs GlassGuard reaches 82% coverage versus at most 61% for the evaluated baselines, while producing 5-17x fewer false voxels per frame. Qualitative examples with a navigation planner show the reconstructed planes blocking paths through glass while leaving traversable routes open.

DynaHarness: A Dynamic Physical Harness for Self-Evolving Robot Agents

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Pretrained robot policies provide useful action priors, but long-horizon manipulation still requires coordination between semantic reasoning and physical execution. The two operate at different timescales — semantic reasoning is coarse, physical interaction fine — and episode-level failures give only vague feedback that cannot answer which part of the system should be revised. DynaHarness proposes a dynamic physical harness that couples semantic reasoning with physical governance through a shared execution contract and turns failure evidence into validated capability revisions. A slow brain proposes capabilities and symbolic arguments, while a fast brain grounds and monitors commands, refuses unresolved actions, substitutes capabilities and requests replans when needed. The physical execution contract bounds each accepted command and records execution evidence across analytic skills, recovery skills and the frozen VLA. Failure attribution localizes faults within these records and directs targeted revisions of reusable capabilities or execution mechanisms, after which paired regression checks govern admission and rejection, closing the self-evolution loop. On LIBERO-Pro, DynaHarness reaches 75.2% on 800 newly sampled initial states versus 17.5% for the frozen policy; with the same capability library, full dynamic execution reaches 74.0% versus 63.9% under nominal one-step replanning.

EWAM: Emergent Depth-Wise Specialization in a Unified Embodied Model -- From Semantic Understanding through Visual Foresight to Action

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Vision-language-action (VLA) policies emphasize semantic understanding, whereas world-action models (WAMs) learn predictive representations of environment dynamics. Systems that expose a policy to both sources often still concentrate action computation on a single expert. EWAM is an action-centric unified embodied model whose asymmetric joint attention lets action tokens read semantic, current-visual, predicted-future and action information at every layer while the perceptual experts retain their distinct roles. Notably, with no layer-wise supervision EWAM develops an emergent depth-wise specialization: action queries attend mainly to vision-language features in shallow layers, to predicted future frames in intermediate layers, and to action tokens themselves in deep layers. The handoff replicates across tasks and is stable across denoising steps, and checkpoint tracking plus causal interventions show it is learned and that action generation depends on it. EWAM is pretrained in two regimes, one on cross-embodiment robot trajectories and one on human egocentric video. In simulation and real-robot experiments it surpasses existing VLA, WAM and hybrid baselines; human egocentric data improve cross-embodiment transfer and real-robot robustness, and subtask-phase supervision improves long-horizon completion.

When Instructions Retrieve Trajectories: Diagnosing and Mitigating Generalization Failures in VLA Models

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Vision-language-action (VLA) models can clear 90% success on in-distribution tasks and tolerate nuisance changes that preserve the required action, yet fail under counterfactual changes that demand a different action. The authors name this failure instruction-action binding: the policy responds to both language and vision but does not combine them to select the action the task actually requires. Behavioral analysis of fine-tuned π0.5 and GR00T-N1.7 policies shows failed rollouts either retain the source task's trajectory family or switch to another demonstrated task, which means language is not simply ignored. State readouts and interventions link these choices to task-conditioned internal states, and an analysis of the imitation objective shows that when the conditional action support is narrow, grounded and instruction-keyed solutions become indistinguishable on the demonstrations. Equivariant Counterfactual Training (ECT) therefore acts at two levels: its data supply valid demonstrations in which the same instruction requires different actions in distinguishable scenes, and its loss trains each demonstration together with its counterpart in the same update. In a controlled LIBERO-PRO comparison, full ECT raises π0.5's mean position-swap success from 36% to 59%; on CALVIN, the ECT loss improves five-task completion without new demonstrations; and on a real UR5e under a fixed demonstration budget, it raises unseen-position success from 8% to 88%.

PRISM: Turning a Handful of Real Videos into Scalable Humanoid Loco-Manipulation

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Teaching a humanoid to carry objects by watching people is limited less by policy design than by data: useful clips must show a whole body and an unoccluded interaction with the object, and such footage is scarce. PRISM is a real-to-sim-to-real framework that amplifies a handful of real videos into a large, diverse training set. It generates hundreds of counterfactual human-object interaction videos with video-to-video generation, then uses a contact-anchored real-to-sim pipeline to reconstruct human and object motion and retarget the imperfect video into physically plausible trajectories. The intra-class variability across these videos lets a single policy generalize to unseen objects within each category. Deployed on a real humanoid with no real-world fine-tuning, using only onboard depth, the policy picks up, carries and drops boxes, barrels, bins and balls across novel instances, sizes and initial configurations.

Rho: Open-Weights VLA Models That Adapt to a New Arm in Fifteen Corrected Episodes

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General-purpose robot models must combine broad visual and linguistic competence with precise control across embodiments and cheap adaptation to new tasks. Rho is a family of open-weights vision-language-action models for bimanual manipulation, aimed at data-light task adaptation on three representative dual-arm platforms: YAM Box, UR AI Trainer and FR3 Duo. The authors ablate the action-expert architecture and training recipe and show, in controlled simulation and physical-robot experiments, that embodiment midtraining improves downstream adaptation. The resulting Rho variants match or beat existing open-weights VLAs on the tasks, embodiments and baselines evaluated. Rho also carries a built-in online-adaptation mechanism: an internal latent policy learns from corrective feedback to select observation-conditioned noise inputs for a frozen flow-matching action expert, so that as few as 15 corrected episodes are enough to handle situations at the fringe of the offline finetuning distribution. The base model and embodiment-specific checkpoints are released.

WorldLine: A Video World Model That Predicts Manipulation Before the Robot Moves

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Robot learning is throttled by the cost of collecting experience and testing candidate behaviours on hardware. Video generation promises a visual simulator that predicts outcomes before execution, but existing models favour visual plausibility over faithful action-following and coherent robot-object dynamics, while action-conditioned simulators need scarce, embodiment-specific data. WorldLine decouples transferable dynamics learning from heterogeneous action grounding: it learns manipulation dynamics from over 10,000 hours of action-free robot video and grounds them with more than 2,000 hours of action trajectories across more than ten embodiments, using an image-space action representation as a shared control interface. Multi-view and failure-enriched training with relational regularization sharpens interaction-sensitive prediction, and robot-focused few-step distillation keeps causal rollout cheap. On failed trajectories it improves robot-mask IoU by 0.1626 over the strongest baseline, predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, and - without any RoboTwin training or adaptation - its rollouts lift task success by up to 21.4 percentage points over direct policy execution.

DexRoam: Learning Mobile Bimanual Dexterous Manipulation from Egocentric Whole-Body Human Demonstrations

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Mobile bimanual dexterous manipulation must coordinate locomotion, whole-body posture and finger-level dexterity inside a single trajectory, and that coupling is exactly why real-robot data is so scarce. DexRoam learns such skills from egocentric human demonstrations captured with only a consumer VR headset and a head-mounted stereo camera, with no motion-capture rig. Three explicit alignment stages (embodiment, action-semantic, temporal) map the human motion into the robot action space while keeping whole-body motion continuous and coupled, so standard VLA policies can train on humans and robots together. On real robots, human demonstrations consistently help: average success rises from 29% to 56% on GR00T N1.7 and from 32% to 57% on pi0.5, and robot-only performance can be matched using half the robot demonstrations.

RoboCompiler: Graph-Native Compilation of Closed-Chain Robots for Consistent Modeling, Control, and Simulation

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Robots with kinematic loops, coupled actuators and changing contacts need models of configuration, motion, force and dynamics that agree with one another, yet those interfaces are usually rebuilt separately for control and for simulation, so closure and actuation consistency is hard to hold. RoboCompiler compiles a canonical mechanism graph into one shared mechanical interface. It builds closure paths and analytic residual Jacobians from bodies, joints, frames, inertias and actuator ports, assembles feasible configurations with rank-checked continuation, and uses a tangent lift plus paired actuator-port maps to keep velocities and virtual work consistent, extending the reduction to accelerations and projected rigid-body dynamics. Validated on a Komatsu excavator, a Unitree Go2, a Franka Panda, Kangaroo and a six-UPS Stewart platform, it cuts residual-and-Jacobian evaluation time by 96.7% and closed-loop rollout wall time by 66.8% on Kangaroo, with dynamics and control held fixed.

Humanoid Loco-Manipulation With Discrete VLA Model

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Whole-body humanoid control spans legs, torso, arms and hands, an action space far more heterogeneous than the single arm that discrete-token VLA models were built for. Holo-M extends the language model's own vocabulary with action tokens, decomposing the humanoid action space into four body-part tokenizers (end-effector, body, hand, kinematics) so a single model can train across teleoperation, egocentric human video and simulation without the separate continuous action experts that insulate knowledge. Grouped discrete diffusion decoding replaces autoregression to meet real-time control needs. On the SIMPLE humanoid loco-manipulation benchmark it takes the top spot in both generalist and specialist evaluations, ahead of the second best by significant margins, and the authors plan to release code and weights.

Generate, Track, Improve: Perceptive Multi-Skill Humanoid Locomotion with RL-Fine-Tuned Motion Generators

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A general-purpose humanoid needs one controller that can walk, run, jump and climb stairs over whatever terrain it meets, without leaning on odometry or a prebuilt height map. This work splits the job into two layers: a perceptive flow-matching motion generator that plans whole-body trajectories directly from raw depth images, and a perceptive tracking policy trained with control-guided reinforcement learning that follows those motions. Both are trained on terrain-consistent motion clips derived from dynamically optimized human data. The central contribution is an off-policy RL fine-tuning loop that improves the generator itself, using structured search to gather data for advantage-weighted regression - far more sample-efficient than fine-tuning the tracker with on-policy residuals. Terrain traversals improve by up to 25 percentage points and skill selection by up to 80 percentage points, and a single policy pair drives a Unitree G1 to walk, run, stand, jump on and off boxes and climb outdoor stairs.

Learning to Leverage Compliance: A Policy-Admittance Learning Framework for Robotic Insertion

industrial-arm

Policy learning and compliant control are both routes to reliable autonomous assembly under pose error and contact uncertainty, but simply combining them does not make them coordinate: the policy can keep pushing against contact while the admittance controller yields, producing sustained loading with little progress. LeCo turns that interaction into a reward signal. A multirate feedback mechanism aggregates high-rate contact records into policy-transition rewards, an integrated conflict cost penalizes sustained policy-loading versus controller-unloading opposition, and a directional high-force tail cost catches continued-loading events within a transition. On four real connector-assembly tasks LeCo reaches 94% aggregate success, with successful-trial force and torque peaks roughly 30% and 64% below the comparison baseline and about 53% lower contact-conditioned conflict density once conflict shaping is added.

InternW0-Δ: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

software

Generalist manipulation wants one model that predicts how a scene will change and what to do about it, but the useful priors - visual dynamics, scene semantics, geometry, motion - usually live in separate pretrained models. InternW0-Δ fuses them in a Mixture-of-Transformers world action model: a video expert and an action expert interact under guidance from a frozen VLM, a pretrained 4D foundation model injects geometric and motion priors through training-only distillation, and a Causal Imprint head learns future-relevant scene changes without any future-video rollout at inference. It is pretrained on a heterogeneous corpus the authors describe as 20K+ hours, the largest open-source corpus of its kind, and reports gains across simulation benchmarks and real-robot platforms, with code, weights and data promised for release.

AD-WM: Teaching World Models to Tell Actions Apart, Not Just Predict the Next Frame

software

Latent world models are usually trained to predict the factual transition that actually happened, but model predictive control needs to compare actions that never happened. A model can therefore reach low factual prediction error while barely distinguishing candidate actions. AD-WM addresses this with residual latent dynamics plus predictor-level action-recovery regularization — an inverse-dynamics head and a normalized recovery objective motivated by conditional mutual information — so that imagined transitions retain the information needed to identify the action that produced them. The auxiliary heads are dropped at test time, leaving the MPC loop unchanged. On OGBench-Cube, hard-start success rises from 3.7% to 52.0% over a matched baseline, mean success improves in four of five simulated environments, and with a frozen V-JEPA 2 encoder and matched DROID post-training, zero-shot Franka pick-and-place improves from 42.2% to 71.1% without lab-specific adaptation.

RAPID: Turning a Single Human Demo Into a Reusable Robot Program

industrial-arm

Coding agents have proven effective at complex programming tasks, and RAPID asks whether that strength can be redirected at robot systems. Given a single visual human demonstration, RAPID automatically generates, verifies, and refines robot programs in an iterative agentic loop. To make this work it infers three ingredients from the demonstration alone: a testable task specification, the action primitives for execution, and an interactive environment for program execution and verification. To let the resulting program generalize beyond the demonstration setting, RAPID uses an object-centric relational program representation that captures the structure of the demonstrated strategy rather than the specific motion, expressing primitives as trajectory-optimization programs that realize object-level motion effects and composing them through relational constraints resolved against scene geometry at run time. It was evaluated in simulation on eight challenging contact-rich nonprehensile manipulation tasks and on LIBERO-Pro, and deployed on a real Franka arm for all eight nonprehensile tasks, showing generalization over object pose, shape, material, and environment.

Self-Adaptive VLA: Keeping Robot Policies Calibrated When the Hardware Drifts

general

Vision-language-action models manipulate impressively but are memoryless, which makes them brittle to test-time environment shifts — especially hardware shifts caused by wear or imperfect calibration. Enabling these policies to self-adapt during deployment, without continuous on-site recalibration, is a critical bottleneck for real-world scalability. Self-Adaptive VLA is a post-training recipe that lets a policy iteratively adapt to deployment-time hardware shifts using its own rollouts as context. It first collects rollouts under deliberately injected hardware shifts, then transforms the base policy's training data into shift-conditioned expert demonstrations by pre-compensating expert actions for the known shifts. A lightweight plug-in context encoder compresses the visual observation, proprioception, and actions from the shifted environment into a latent context token, which modulates the policy through adaptive layer normalization. The context tokens can also be ensembled, letting the policy self-correct and mitigate failures step by step. Across four precision-critical bi-manual and dexterous manipulation tasks, Self-Adaptive VLA recovers more than 80% of the base policy's performance under shifts such as actuation bias and joint encoder offsets, and deploys more robustly to new workstations than the base policy.

RACaP: Move Coding to Evolution Time, Call Frozen Policy APIs at Run Time

software

Code-as-Policies methods let a model write and repair programs at run time, paying for it in latency and entangling reusable mechanisms with task-specific decisions. RACaP moves code generation out of deployment and into evolution: at run time a Reasoning-and-Acting loop calls a set of frozen, typed policy APIs, and tasks are adapted through arguments rather than rewritten source. A two-phase strategy — capability curriculum learning followed by autonomous self-evolution — improves the APIs, the ReAct harness, and an experience memory together. RACaP reaches 54.4% success on LIBERO-90, 45.0% zero-shot on LIBERO-PRO, and 46.0% on LIBERO-Long, where Code-as-Policies baselines top out at 4.0% on long-horizon tasks; on LIBERO-PRO that is 2.5x the baseline success rate and a 1.9-fold speedup in median policy time. For on-robot deployment, rejection-sampled fine-tuning distils GPT-5.6 ReAct decisions into Qwen3-VL-8B-Instruct, giving a 13.2x per-decision speedup and cutting repeated physical calls from 16 to 4.

More Room for Magnets: Expanding Electromagnetic Navigation Workspace with Feedback Control

surgical

Magnetically guided surgical tools are limited less by what magnets can do than by how much current a coil array can push before it overheats: the usable workspace of an electromagnetic navigation system (eMNS) is carved out by power and thermal budgets. This paper shows that the shape of that workspace is largely a control-design choice. By moving from field-centric field alignment to motion-centric torque and force objectives, allocating coil currents in an energy-optimal way, closing the loop with real-time pose estimation, and using high-bandwidth hardware, the authors stabilise a 3D inverted pendulum on an eight-coil OctoMag system at 0.1–0.2 A instead of 8–14 A. The same ideas extend to multi-agent control, with two inverted pendulums balanced in a shared workspace, and transfer to the clinically oriented Navion platform, which maintains stable balancing up to 50 cm from the coils.

World In Your Hands: A Thousand Hours of In-the-Wild Manipulation Data, Made Open

general

Robot manipulation is gated less by policy architecture than by data, and World In Your Hands (WIYH) attacks that constraint at the ecosystem level: a wearable capture kit with an automatic labelling pipeline, a dataset of more than 1,000 hours of in-the-wild multimodal manipulation spanning hundreds of skills, and annotations plus benchmarks that reach from perception to action. The authors report millimetre-scale motion accuracy from the capture hardware and show that folding WIYH's human data into robot training lifts manipulation success in cluttered scenes from 8% to 60%. Both the dataset and the hardware designs are released openly, positioning WIYH as infrastructure for cross-embodiment policy learning rather than a single-task result.

Whole-Body UMI: Turning Hand-Held Manipulation Demos into Humanoid Whole-Body Skills

humanoid

Humanoid whole-body skills are usually taught by teleoperation, which is expensive and hard to scale. The Universal Manipulation Interface (UMI) offers a cheaper, scalable way to record hand-held manipulation, but end-effector trajectories alone do not determine how a humanoid should coordinate its entire body. Whole-Body UMI (WB-UMI) closes that gap with a task-agnostic, real-time, end-effector-conditioned motion generator that learns whole-body coordination separately from task semantics and shares only the end-effector interface between them. A diffusion policy consumes native UMI demonstrations while WB-UMI learns from retargeted motion capture, so task-specific collection needs neither body trackers nor paired image and whole-body data. On a G1 humanoid the stack transfers in closed loop across four tasks, reaching 90% success on drawer closing and 80% on shelf pick-and-place, though the more dynamic ball toss (30%) and loco-manipulation (40%) remain difficult.

StenoVLA-3D: A 3D-Aware VLA for Navigation Through Gastrointestinal Stenoses

surgical

Autonomous navigation through stenotic segments asks a policy to predict actions from texture-poor monocular observations, make safe control decisions, and retain evidence of lesions after they leave the field of view. Existing VLAs lean on visual appearance and short-term context, which limits geometric grounding and episode-level reporting. StenoVLA-3D injects point-maps into a Cosmos-Reason 2 backbone through learned geometry-gated fusion and adds a temporal state branch to model traversal progress; the reasoning-and-action backbone emits grounded reasoning alongside actions, while dedicated heads estimate stenosis shape and generate the final lesion report. The authors also release EndoCausal, an episode-level dataset with lesion annotations, actions, and temporally grounded reasoning. On 40 held-out recorded test episodes StenoVLA-3D reaches 95.2% semantic accuracy and 83.4% action accuracy, and on a physical 3-DoF endoscope it attains 88.9% and 77.8% task success in esophageal and colonic phantoms (36 trials each), substantially ahead of the evaluated baselines.

JAMB: Denoising Bimanual Actions and Future Geometry Together

general

The hard part of bimanual manipulation is that two arms share one 3D scene: whatever either arm does rewrites the spatial relations the other arm depends on. JAMB's answer is to denoise bimanual actions and future 3D point tracks together inside a single Transformer, so the two hypotheses correct each other at every denoising step — geometry constrains the action, and the action reshapes the predicted geometry — instead of demoting future state to auxiliary supervision or fixed conditioning, as earlier predictive diffusion policies do. Multimodal representations are grounded in a shared spatiotemporal coordinate system so that this cross-modal interaction is geometrically meaningful. Across 16 bimanual tasks in RoboTwin 2.0, JAMB averages 83.4% success, 23.9 percentage points above the strongest baseline, and on a real robot it beats action-only and auxiliary geometry-prediction methods by 50.0 and 21.2 percentage points, with better generalization to cluttered scenes and out-of-distribution backgrounds.

Learning Surgery From the Surgeon's Own Hands: In-Vivo Laparoscopic Appendectomy Without Robot-Collected Demonstrations

surgical

Most minimally invasive surgery is still performed with hand-held laparoscopic instruments, and when the operation ends almost all of the surgeon's instrument motion is discarded — only the endoscope video is kept. This paper builds an end-to-end pipeline that recovers that lost motion in the operating room and turns it into a surgical robot policy, validated on live animals. The sensing half is a surgical instrument-state logger that mounts on the shaft of a standard laparoscopic instrument and recovers its pose and jaw state from an inertial sensor, a time-of-flight sensor and a Hall sensor, with no external camera or tracker. A data pipeline then measures the latency of every sensor channel against robot ground truth and aligns the channels before forming observation-action pairs. On those demonstrations the authors train a diffusion policy with a fine-tuned DINOv3 backbone, choosing its design by closed-loop rollouts in a physics simulator reconstructed from depth maps of an ex-vivo rabbit appendix. The policy is retrained on 849 in-vivo demonstrations from four live rabbits and then deployed on four additional live rabbits with electrosurgery armed; with the surgeon selecting the surgical phase, it completed the appendectomy in three of the four animals. Both demonstration corpora are released.

MachEmbodied-U0: One Foundation Model That Both Understands the Task and Predicts How the Scene Will Change

software

General-purpose robot control asks a model to do four things at once: understand what the user wants, work out where to interact, anticipate how the scene will evolve, and produce precise actions. Vision-language-action models supply strong semantic priors but do not explicitly model scene dynamics; world-action models couple visual prediction to control without necessarily exposing the semantic and spatial structure that fine-grained manipulation needs. MachEmbodied-U0 (ME-U0) is a unified embodied foundation model that connects an understanding expert and a generation expert through a Mixture-of-Transformers architecture. Subtask prediction and affordance grounding steer joint visual-dynamics and action generation through flow matching, where the predicted visual dynamics span future RGB, depth, surface normals and optical flow, giving complementary supervision over appearance, geometry and motion. A Multi-rate Rotary Position Encoding scheme aligns those visual dynamics with fine-grained control. ME-U0 is pretrained on roughly 4,200 hours of curated demonstrations drawn from robotic and egocentric datasets, and evaluated with only the supervision each downstream benchmark natively provides: an average score of 17.66 on the RoboDojo simulation benchmark, and average success rates of 99.0 percent on LIBERO and 82.5 percent on LIBERO-Plus. It is additionally validated on real-world manipulation tasks, and shows zero-shot subtask prediction, affordance grounding and visual dynamics on simulated and real observations.

PAKT: Kinesthetic Teaching That Respects What the Robot Can Actually Do

industrial-arm

Real-world reinforcement learning still struggles with contact-rich industrial manipulation, where the demands are micrometre-level precision, success rates above 99 percent and human-level cycle times. Off-policy methods can get there by exploiting demonstrations and human interventions, but the bottleneck is a missing interface: never mind the algorithm, how does a person on a factory floor supply guidance that is both intuitive and physically consistent with what the robot and the policy can actually reproduce? PAKT is a framework for kinesthetic teaching in reinforcement learning. Instead of teleoperation it uses kinesthetic guidance, the method industry already relies on, but it fixes that method's classic weakness: an operator can drag the robot along trajectories whose velocities, accelerations and jerk the robot or policy cannot physically reproduce. In PAKT the operator guides the robot through admittance control, which maps human-applied forces to motion, and a downstream reference generator applies the same kinematic limits used during policy execution, so every collected trajectory stays inside what the system can reproduce. Supporting this interface is a high-performance control stack that maps low-frequency RL actions to high-frequency torque commands through a reference generator and an impedance controller, where the reference generator preserves the impedance controller's tracking performance while improving contact handling and producing smoother policy actions. Across reported runs on four insertion and industrial assembly benchmarks, including a data centre compute tray, the end-to-end system cuts cycle time by 23 to 48 percent and cumulative intervention count by 62 to 86 percent relative to the HIL-SERL baseline.

MedVLA: Function-Constrained Execution Lifts Precision Medical Manipulation From Single Digits to 95%

surgical

Precision medical robotics demands adaptive decision-making under strict safety, interpretability, and execution constraints. Vision-language-action models show strong multimodal reasoning, but their continuous action-generation paradigm fits precision medical tasks poorly, where reliable closed-loop operation may also depend on non-action system function calls. MedVLA addresses this with a hierarchical framework that couples high-level multimodal reasoning to low-level function-constrained execution, paired with a scalable multi-agent pipeline that generates skill-oriented chain-of-thought data for structured training. Built on several multimodal large-model backbones, it improves consistently after fine-tuning. Across 100 closed-loop flexible electrode implantation trials under identical initial conditions, MedVLA reaches a 95.0% task success rate, substantially outperforming representative VLA baselines — OpenVLA at 8% and pi0 at 15% — in accuracy, stability, and safety.

StrataVLA: Layering 3D Geometry Into the VLA Backbone for Up to 88% Fewer Geometry Calls

industrial-arm

Vision-language-action models inherit strong semantic priors from large-scale vision-language pretraining but remain limited in robotic manipulation by insufficient 3D spatial awareness. Existing remedies either require explicit depth or point-cloud inputs, compress geometry into training-time supervision, or inject it only at the model input or action expert, so the vision-language backbone never has persistent access to task-relevant spatial information. StrataVLA introduces a plug-and-play framework for hierarchical geometric grounding: a frozen geometry foundation model extracts shared geometric features from RGB observations, and sparse, layer-specific Geometry Adapters let visual representations at selected backbone depths retrieve geometric evidence through cross-attention. Task-aware routing and an LRU feature cache exploit temporal redundancy during manipulation. On LIBERO, SimplerEnv, and real-world manipulation it delivers consistent gains over strong VLA baselines, reaching 98.53% average success on the LIBERO suites while reducing geometry-model invocations by up to 88%.

Silent Sabotage: A Stealthy Backdoor Triggered by a Robot's Own Action History

software

Wiring large language models into robot control systems unlocks complex reasoning and planning, and with it a class of security risks that remain largely unexplored. Existing LLM backdoor research revolves almost entirely around external stimuli — particular words, visual objects, or environmental states. Those attacks are potent, but they overlook a more insidious vulnerability in which the trigger lives inside the agent's own operating logic. This paper presents the first comprehensive study of history-based backdoor attacks on LLM-powered robotic systems: by manipulating its instructions, an attacker can embed a stealthy backdoor in an LLM-based robot controller whose trigger is not an external cue but a specific, rare sequence of the robot's own past actions. The backdoor stays dormant during normal operation and preserves the robot's utility, yet can be activated to induce malicious behavior such as a complete stop or a collision. In simulated experiments spanning a variety of robots and LLMs, the history-based attack achieves a near-perfect success rate while remaining exceptionally difficult to detect.

ε4P: Upcycling Imperfect Data for High-Precision Robotic Manipulation

general

High-precision manipulation is where vision-language-action policies break down, and the usual remedy is task-specific teleoperation data, which is slow and expensive to collect. ε4P attacks the data problem instead of the model: it upcycles two sources that are normally thrown away, namely low-precision data from the target task and high-precision data from mismatched tasks, and controls where each source contributes along the flow-matching trajectory rather than mixing them uniformly. Low-precision target-task data is applied at high noise to preserve high-level task context, while high-precision mismatched-task data is applied at low noise to transfer low-level action precision. On real-robot sub-millimeter precision tasks and coarse-grained tasks, the method improves policy performance by up to 31.7 percentage points and can replace an equal amount of task-specific high-quality data with an average drop of only 4.2 points.

MATE: Multi-Agent Virtual Teleoperation Platform for Humanoid Collaboration Data Collection

humanoid

Humanoid robots need embodied experience of collaborative work, but physical multi-robot data collection does not scale: it demands several robots, a dedicated space, and repeated resets. MATE replaces the hardware with a shared physics simulation in which multiple geographically distributed operators simultaneously teleoperate whole-body humanoids, preserving the physically coupled interactions between humanoids, objects, and environments that make collaboration data valuable in the first place. Using MATE the authors build a multi-humanoid collaboration dataset of 24.1 hours across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport, and introduce EAIS, an execution-aligned interaction sampling strategy that prioritizes task-progressing and interaction-critical behavior. Imitation learning and vision-language-action policies trained on this data learn effectively and transfer zero-shot to a physical humanoid without real-world fine-tuning.

Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Models

drone

World models for robot navigation are normally built to be executed: a prediction is produced at deployment and fed back into action generation at every control step. Skytopia argues that this is the wrong contract — what a policy needs from a world model is the representation required to produce a prediction, not the prediction itself, because in flight the executed action already explains most of the change between observations and prediction reduces to reprojecting a static scene under a known displacement. The policy is therefore built on an action-conditioned latent world model, trained on a purpose-built 3D Gaussian Splatting platform, with a forward objective predicting the next observation's representation from intended motion and an inverse objective recovering that motion from the predicted transition. Because the prediction never reaches action generation, the predictor is discarded at deployment, and one policy serves point-goal, image-goal, and goal-free navigation at 57.8, 66.0, and 49.0 percent success while cutting inference cost by 59.4 percent. The same policy flies on a physical drone without fine-tuning in indoor, open outdoor, and woodland settings.

DexTacWAM: A Visuo-Tactile World-Action Model for Dexterous Manipulation

general

Dexterous manipulation rests on contact dynamics that cameras only partially reveal, yet the current generation of World-Action Models couples predictive video with action generation while remaining vision-centric, so the signal that decides success in contact-rich tasks never enters the predicted world state. DexTacWAM encodes each fingertip independently, aggregates the features through a finger- and pose-aware tactile compressor, and injects the resulting tactile latent into a video diffusion world model so contact evolution becomes part of the imagined future. Across six contact-rich tasks on a 22-DoF bimanual platform it scores highest on every task, averaging 70.6 against 38.0 for the strongest baseline; an ablation that removes tactile world modeling while keeping the same tactile features and action expert collapses the four-task mean from 74.7 to 26.6, locating the gain in the world state rather than in tactile conditioning. Adaptation to touch takes roughly four hours and around 100 demonstrations per task with a frozen pretrained vision VAE.

PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control

humanoid

Diffusion models generate flexible motion, but turning that flexibility into feedback-responsive humanoid control is awkward: hierarchical systems steer through motion references that a separate tracker may not be able to execute, action-only diffusion has no explicit future-state trajectory to steer, and joint state-action diffusion controllers typically depend on privileged full-body state estimates while leaving behavior selection and test-time steering fragmented. PredActor consolidates these capabilities into one directly executed policy driven by proprioceptive observations: conditioned on proprioceptive history and optional task context, it jointly generates executable actions and an internal future-state trajectory, with classifier-free guidance strengthening text-conditioned behavior and classifier guidance steering predicted states toward test-time objectives. Only the actions are executed, with no separate motion-reference tracker and no externally estimated full-body state as input. In simulation it reaches all 15 destination targets with a text retrieval score of 0.580 against 0.373 for conditional action diffusion; rolling denoising and computation-preserving runtime optimizations bring the complete callback to 16.790 ms median and 19.383 ms p95 on a Jetson Orin NX, both inside the 20 ms control period. It is deployed on a Unitree G1.

Think Like a World Model, Act Like a VLA: Distilling World-Model Representations into Compact Robot Policies

software

Vision-Language-Action models map observations to actions with no objective that accounts for how the world actually responds, so their robustness is bounded by data coverage; world models carry exactly that missing objective but cost seconds per decision and cannot sit in a control loop. This paper argues the two can be separated: physical grounding lives in a world model's internal features, while future generation is merely the objective that produced those features, so the grounding can be inherited and the generative machinery discarded. One feature-alignment term is added to ordinary VLA training, with a frozen world model run once over the training frames and cached; no teacher is loaded during training, the projector is dropped afterwards, and the deployed policy is identical to the undistilled baseline at 32 ms and 1.86 GB on a consumer RTX 5090. A 0.8B student reaches 97.9% on LIBERO, lifts RoboCasa-GR1 humanoid manipulation from 48.2% to 50.5%, and transfers to real single-arm and bimanual hardware.

LIMBO: Learning Safety Into the Policy Instead of Filtering It at Runtime

humanoid

Safe whole-body control has to hold collision avoidance and balance together under high-dimensional nonlinear dynamics, and safety certificates are typically hand-designed per behavior, then re-derived and re-argued whenever the task changes. LIMBO moves certificate synthesis from design to learning. It learns a state-action control barrier function around a frozen base controller, over residual actions, with a state-based failure specification, which makes Q-CBF synthesis tractable in the full control dimension while placing the certificate in the control space of the task policy. The learned safety value then drives risk-guided sampling near the estimated boundary of recoverability, and later serves as a teacher supplying action-level safety feedback during task learning, so the safety structure is internalized and no online safety filter is needed at deployment. The authors demonstrate the framework on a 29-degree-of-freedom humanoid performing dodgeball avoidance and locomotion beneath low obstacles, with both policies transferring to hardware without online filtering; notably, under a fixed safety specification, varying only the sampling concentration yields strategies ranging from crouching to a novel backward-leaning limbo maneuver.

Packing the Gripper Into the Plan: Closed-Loop Dense Packing of Irregular Objects

industrial-arm

Automatic dense packing is what warehouse operations actually want, and it has stayed largely in simulation: prior work treats the object as an isolated rigid body with idealized contact, inserts the gripper as a discrete post-hoc feasibility check if at all, and leaves perception and contact drift during execution unaddressed. This paper delivers a closed-loop pipeline that runs on real hardware, integrating perception, gripper-aware placement optimization, and force-guided execution. The optimizer represents the object together with the gripper as one composite body of hierarchical sphere trees and searches five degrees of freedom on a GPU inside a CMA-ES framework, with the vertical coordinate grounded analytically against the current heightmap. During execution a force-monitored vertical descent stops on first contact, and a post-release consolidation push closes the residual lateral clearance that gripper-aware planning leaves behind, while the container is re-perceived between placements so drift does not accumulate. The system is validated on a Franka Emika Panda packing 3D-printed flat, curved, and concave objects plus a YCB subset, with an ablation isolating gripper-aware optimization, the consolidation push, and mesh-derived geometry against end-to-end success, achieved density, and computational cost, and a benchmark against a heightmap-minimization baseline representative of prior work.

LunaDrive: Pushing a Flat BLDC Motor to a 96 V Bus with GaN FETs

components

How fast a dynamic robot moves is ultimately capped by the rotational speed limit of its actuators, and most commercially available servo drives assume a bus voltage of 48 V or lower, which puts a hard ceiling on instantaneous maximum speed. The obstacle is a property of the power devices themselves: voltage rating and current capacity trade off against each other in semiconductors, so conventional Si MOSFET drivers struggle to deliver both high voltage and high current. GaN FETs are promising, yet compact drivers that can be mounted on the rear side of a flat BLDC motor remain scarce. This work develops a GaN FET driver for high-power flat BLDC motors and studies the effect of delay compensation in the high-speed region beyond the rated operating range. Under 96 V operation the driver achieves 30 A continuous current with a heat sink, a peak current of 80 A, and a maximum electrical frequency of 3110 Hz, and a high-speed load-lifting experiment powered by a 24S (100 V) LiPo battery demonstrates applicability to dynamic robot operation.

SafeHarness: Making Safety a Planning Priority for Coding Agents on Robots

software

Coding agents are emerging as a route to robot manipulation: a language model writes the controller as a program, and agents built this way operate robots with no robot-specific training. Whether that route is safe had not been asked. The authors pair each manipulation goal with an obstacle the robot must not touch, and find the agent collides with it in most cases. The agent discusses the obstacle in its traces and the prompt already forbids touching it, so the fault lies neither in perception nor in instruction but in planning, where the constraint never becomes a priority. Decomposing manipulation into a route phase and a contact-rich moment localizes the failure: along the route the model has no notion of a clearing route and no replanning once a route becomes infeasible, and at contact it is unaware that execution is bounded by the same constraint. SafeHarness supplies two obstacle-aware harnesses: route planning grounds objects as bounding boxes and draws candidate waypoint routes over them so the agent plans, verifies and replans before executing, while contact execution selects the contact position so the contact itself avoids the obstacle. The result is 71.9% task success and 87.5% collision avoidance, beating the previous state of the art by 6.5 and 27.0 points and reaching 2.3x and 1.5x the same agent without harnesses.

GeoAAC: Geometry-Based Adaptive Action Chunking for Flow-Matching VLA Policies

humanoid

Action chunking is standard practice for generating and executing actions in vision-language-action (VLA) policies, yet existing methods use a fixed action horizon. Within a single rollout, different task stages call for different levels of action continuity, control precision and closed-loop feedback, so one fixed horizon cannot accommodate all of them. The authors propose GeoAAC, a geometry-based adaptive action chunking method for flow-based VLA policies that sets the action horizon from the reliability of the current prediction. The observation behind it is that the geometry of flow-matching denoising trajectories carries process-level information about prediction reliability, with geometric variation across action prefixes positively correlated with predictive uncertainty. GeoAAC turns prefix-wise geometry into a horizon-wise geometric profile and determines the action horizon adaptively within a single generation, with no additional training. Experiments with GR00T N1.5 and pi0.5 on LIBERO, LIBERO-Pro, RoboCasa365 and real-world manipulation show consistent gains over fixed-horizon baselines and existing adaptive methods: up to 8.7 percentage points in simulation and real-world average success rising from 53.3% to 74.4%.

Agile-WAM: A Lightweight Tactile World Action Model for Contact-Rich Control

general

World Action Models (WAMs) go beyond conventional visuomotor policies by jointly predicting future world states and robot actions, letting the policy learn the physical dynamics that support control. Recent tactile WAMs, however, tend to lean on large-scale pretrained generative backbones to capture contact-rich dynamics, which limits inference efficiency and flexible deployment. Agile-WAM addresses this by encoding visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, jointly generating latent representations of action chunks and of future visual and tactile latents. The key observation is that vision and touch evolve at inherently different timescales: adjacent visual frames are highly similar, while tactile signals can change abruptly upon contact. Agile-WAM therefore uses multi-horizon multimodal prediction, supervising the visual latent at a larger temporal offset while predicting the tactile latent for the next frame. Across nine simulated and five real-world contact-rich manipulation tasks it outperforms the strongest baseline in success rate while maintaining low inference latency; in five real-world experiments it delivers a 29.4% relative gain in overall success rate at 11.9 ms inference latency.

PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics

general

World models let perceptual systems predict how a scene will evolve under interaction, and they benefit most from large and diverse training volumes. Existing methods typically need robot action labels to learn action-conditioned 3D dynamics, which excludes web video from the training pool. This paper studies 3D point track completion as a pretraining objective that learns transferable 3D dynamics without any robot data: given a single RGB-D observation and sparse partial 3D trajectories, the model must predict the future 3D tracks of all observed points. The authors contribute a 2.9-million-frame synthetic dataset spanning deformable, articulated and rigid objects, and train PointZero, an expressive transformer, on it. Post-trained for action-conditioned 3D dynamics, PointZero beats baselines on the recent PGND benchmark; post-trained to predict robot actions and 3D tracks, it outperforms or matches baselines on 6 of 7 simulated and real-world manipulation tasks. Training from scratch isolates architecture gains from those of the objective and dataset, and the dataset, checkpoints and full training recipe are released.

PASSAGE: Scaling Scene-Aligned Motion Learning for Perceptive Humanoid Traversal in Cluttered Environments

humanoid

PASSAGE is a perception-conditioned planner-tracker framework for humanoid traversal of cluttered environments. The authors collect 100 hours of scene-aligned human motion with virtual reality and inertial motion capture across 1,500 cluttered scenes; a conditional flow-matching planner generates short-horizon references from motion history, a local destination and a robot-centric multi-layer elevation map, and a perceptive whole-body tracker executes them at 50 Hz with geometric feedback. Real-time chunking promotes inter-chunk consistency, and planner-side reinforcement learning on top of the frozen tracker further improves closed-loop performance. The system needs no skill annotations and no obstacle-specific policies: one planner-tracker pair learns to select and compose stepping, squeezing and ducking on geometries it has never seen. Scaling captured data from 6 to 100 hours raises mean contact-free success on held-out scenes from 48.1% to 68.9%, and 70.3% with validated scene augmentation. The fully onboard system integrates egocentric 3D LiDAR, online occupancy mapping, 6.25 Hz planning and 50 Hz control on a Jetson AGX Orin, traversing 50 unseen physical layouts without prebuilt maps or offboard computation.

VLA-ULAP: Interleaving Cloud VLA Calls with Ultra-Lightweight Local Action Prediction at the Edge

software

Billion-parameter vision-language-action (VLA) policies demand substantial onboard power, while putting inference in the cloud runs into communication delay. VLA-ULAP interleaves remote VLA calls with an Ultra-Lightweight Local Action Predictor (ULAP). At roughly 7.4M parameters including a frozen vision encoder, ULAP fuses the current view, proprioception and executed action history in a single pass to predict action chunks, and trains independently: it needs no VLA hidden states, no online verification and no server round trips. On a Jetson Orin Nano, ULAP takes 19.9 ms and 0.183 J per inference, against 284.3 ms and 50.55 J for GR00T on an RTX A6000. Across three simulated base-policy/benchmark pairs, selected operating points remove 48.8-76.7% of VLA calls while retaining 95.0-97.5% of baseline success. On physical SO-101 experiments the system retains 95.2-100% of baseline success across seen and held-out placements, cutting estimated inference time by 47.9-58.0% and inference-device energy by 52.1-62.5%. In latency-aware LIBERO-Safety simulation it also exceeds pi-0.5 by 11.0 and 15.5 percentage points on two dynamic tasks.

ModAR: Modality-Autoregressive World-Action Models

general

World-action models (WAMs) jointly model future observations and actions, and they almost always represent the predicted future as RGB images; yet depth maps, pretrained visual features and point tracks capture geometric, semantic and motion information far more efficiently. How best to combine these modalities inside a WAM has remained open. ModAR is the first WAM to autoregressively denoise multiple future modalities before predicting actions, so every prediction conditions on the modalities generated so far. Trained from scratch, it systematically studies training-data mixtures, which modalities to predict, and WAM formulations. The findings are that predicting point tracks, DINO features and depth maps helps, while additionally predicting future RGB gives no consistent benefit. ModAR's sequential generation attains the highest average success rate at every evaluated data scale, and when a video-model-initialized WAM, Flex-pi, is fine-tuned on the same data, ModAR reaches a slightly higher observed average success rate (75% vs 72%) using roughly 20x fewer training FLOPs and no pretraining. On three real-world bimanual tasks it beats baselines and improves further with human videos.

XPACE: Joint World and Action Modeling from Heterogeneous Experience

humanoid

XPACE is a unified embodied world model that serves at once as a world action model, jointly predicting executable robot actions and future video, and as a world simulator that predicts the visual consequences of prescribed actions. A shared video backbone lets action-unlabeled video teach visual dynamics while action-labeled human and robot demonstrations jointly teach video and action prediction. A coarse-to-fine curriculum progressively shifts emphasis toward robot control while retaining human experience, so the policy acquires behaviors absent from robot demonstrations. The model then adapts its simulator to its own generated context, synthesizes deviation-recovery trajectories around expert demonstrations, and fine-tunes the policy on filtered recovery data. On XPENG's IRON humanoid, heterogeneous training improves robustness and transfers human-observed skills, and self-generated recovery data raises real-world task completion.

TIO-Former: Ultra-Lightweight 6-Directional ToF-Inertial Odometry for Nano-UAVs

drone

Autonomous nano-UAV navigation demands accurate ego-motion estimation under severe size, weight, power and computing constraints, yet cameras and LiDAR exceed payload limits, optical flow degrades in low-texture scenes, and inertial-only estimation drifts. Multi-zone time-of-flight arrays are a lightweight metric complement, but recovering 6-DoF motion from only 384 ranges per frame must contend with invalid returns, anisotropic observability and computation that scales with flight time. TIO-Former is a camera-free, optical-flow-free and mapless range-inertial odometry framework driven by an IMU and a 15 g payload of six orthogonal 8x8 ToF arrays. Its frontend pairs consecutive range grids with a bilateral gated difference, while IMU-guided cross-attention routes directional features conditioned on platform kinematics; a streaming causal transformer couples an uncompressed local KV cache with compressed Chunk-FIFO memory so inference cost and memory stay bounded regardless of flight duration. In real flights it cuts open-loop position error by 54.4% versus nano-UAV optical flow and by 66.4%-89.1% versus learned inertial baselines, running on an edge RISC-V companion at 10.466 ms P95 latency and 6.324 MiB peak resident memory. Code is released.

Pelican-Sim 1.0: A General World Model Simulator for Embodied Intelligence

software

Pelican-Sim 1.0 is a general world model simulator for embodied intelligence: it predicts future observations from visual context and robot actions to support downstream learning and decision making. Four design choices carry the system — a 28-dimensional action value space covering most mainstream embodiments so that one model stays valid across heterogeneous devices, action-visual injection that bridges actions and pixels with URDF- and camera-rendered action videos, sparse mixture-of-experts layers that absorb the action modality while reducing inter-modality conflict, and a four-step autoregressive simulator produced by causal adaptation and few-step distillation. Trained on roughly one million real-world and simulated trajectories, it improves video quality and action controllability substantially; in four downstream RoboTwin applications, adding 500 generated trajectories per task to 50 demonstrations raises policy success from 70% to 93%.

Size Doesn't Matter: Material-State Reinforcement Learning for Transferable Excavator Soil Manipulation

industrial-arm

The paper casts autonomous earthmoving as material-state-conditioned reinforcement learning, training policies inside a GPU-parallel Material Point Method particle simulation so the controller can condition on soil shape and compactness, use multiple contact faces of the bucket, and displace material both into and out of the shovel. Policies are learned in a normalized end-effector space and deployed through a calibrated machine interface, so the same learned weights drive an 11.5 t hydraulic excavator and a 500 g tabletop robot. In the field the system autonomously built a 42 m long, 2.1 m high embankment, completing 201 consecutive policy strokes in 45 minutes with no failures, retries, or operator intervention, matching an expert operator's pace.

Dynin-Robotics: An Omnimodal Unified Diffusion Vision-Language-Action Model

general

The paper brings visual goal prediction and dynamics prediction into the generation and selection of actions by sharing a single trajectory model between them. It is built on Dynin-Omni, an omnimodal masked-diffusion backbone that represents language, visual observations, goals, and actions as discrete tokens. By varying only the conditioning and target spans, the same model learns action prediction, action-conditioned next-observation prediction, terminal goal-state prediction, and trajectory-to-instruction reconstruction. Those interfaces support test-time scaling through goal prediction, action-candidate evaluation, and joint refinement of action and future-state predictions. The authors continually pretrain on roughly 1.33 million trajectories from 48 Open X-Embodiment datasets and reach a 78.4% average success rate across four manipulation conditions on a Franka Research 3 robot.

EVPeriscope: Event-Camera Propeller Tracking Gives Air and Ground Robots Mutual Perception

drone

EVPeriscope equips a ground robot with an upward-facing event camera that picks up the high-frequency visual signature of a quadrotor's propellers, enabling detection, localization, and closed-loop control of the aerial vehicle without fiducial markers and without the motion-blur and lighting sensitivity of frame-based cameras. The quadrotor can therefore act as an extended perception system for the ground robot when its own sensors degrade or are occluded, forming a marsupial air-ground team. The authors run field experiments in winds up to 15 mph, in daylight and at night, and demonstrate localization and closed-loop navigation through dense foliage where the ground robot's sensors are blocked; quadrotor control runs at 200 Hz entirely on onboard sensing and computation.

In-Hand Pen Writing for an Anthropomorphic Hand, Learned in Real Time Without Demonstrations

humanoid

The authors present an embodied control approach that estimates the task Jacobian of the combined hand-and-object system in real time on the physical robot. Using only a laptop CPU, the controller begins in-hand pen writing after roughly 18 seconds of initialization and keeps adapting online, with no analytic hand-object kinematic or contact model, no simulation training, and no precollected demonstrations. The same estimator/controller formulation works on three anthropomorphic hands (one physical, two simulated), demonstrating an embodiment-independent method. On the physical robot it reaches sub-millimeter in-plane precision (mean 0.6 mm across runs) for letters and shapes written both in the air and on paper, which the authors describe as the first demonstration of an anthropomorphic hand writing arbitrary single-stroke trajectories with a grasped pen through purely in-hand motion.

ActSafeGuard: Training-Aligned Hard-Constraint Enforcement for Flow-Matching Robot Policies

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Vision-language-action models and world-action models generate capable manipulation behavior, but their actions can violate hard physical constraints and therefore be unsafe or infeasible to deploy. Existing safety approaches either optimize statistical safety objectives without deterministic per-step guarantees, or correct unsafe actions only at inference time, creating a mismatch between policy training and execution. ActSafeGuard is a differentiable, training-aligned safeguard layer for flow-matching policies that integrates hard action feasibility into policy learning rather than treating safety as an inference-time add-on. An analytic ray-scaling operator yields boundary-aware gradients that guide the model to learn constrained manifolds. Across multiple standard foundation backbones (π0.5 and Fast-WAM) and a range of tasks, it consistently achieves a 100 percent step safety rate while fully preserving or even boosting task success.

Show-Harness: Just a VLM Agent Can Play Robots

general

Show-Harness is an embodied harness that converts the world knowledge of foundation vision-language models into robot control through a compact semantic interface. The VLM reasons over discrete semantic action units, and embodiment-specific interpreters deterministically ground those decisions into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. The same interface directly unlocks closed-source frontier VLMs for zero-shot robot control and adapts small-scale open-source VLMs for low-cost deployment with only a few GPU-hours of fine-tuning. Its companion GUMI (GUI Manipulation Interface) extends the same semantic action space to GUI-based demonstration collection, so humans and agents can play robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms.

Frequency-Conditioned Flow Matching for Vision-Language-Action Models

general

Robot actions are temporally correlated trajectories whose frequency components encode motion at different scales with highly non-uniform energy distributions, yet flow-matching vision-language-action models typically generate actions in temporal coordinates without explicitly modeling or systematically exploiting this frequency heterogeneity. FreqFM raises action frequency from an implicit trajectory property to an explicit conditioning dimension that spans the entire generation pipeline. Concretely, in DCT frequency coordinates it constructs a spectrum-matched source distribution, adaptively balances the objective across frequencies, and constrains per-frequency guidance residuals using the corresponding reference transport scales. FreqFM integrates into existing flow-matching action experts without changing the VLA backbone, improving performance consistently across LIBERO, LIBERO-Plus, and VLA-Arena, including a 9.3-point gain on LIBERO-Plus, and further demonstrating effectiveness on six real-robot tasks.

A Traffic Management System for Large and Heterogeneous Vehicles in Narrow Industrial Environments

agv

Coordinating automated guided vehicles (AGVs) in high-density industrial environments is a critical challenge within Logistics 4.0, where traditional negotiation-based priority assignment in traffic management often causes inefficiency. This paper presents an AGV traffic management system based on lifelong multi-agent path finding (L-MAPF) operating on roadmaps generated with non-uniform rational B-spline (NURBS) curves, guaranteeing locally optimal coordination and safe operation of large, heterogeneous AGVs. The framework integrates a modified bounded-horizon conflict-based search (CBS) within a rolling-horizon conflict resolution strategy, using an extended time horizon per agent to resolve conflicts effectively in corridors identified by a topological map. Unlike state-of-the-art AGV fleet traffic management, the solution targets real-world, non-standardized (non-grid-like) industrial settings with narrow bidirectional corridors and high traffic density, where AGVs of various sizes and capabilities operate simultaneously. Key contributions include an anytime conflict resolution strategy with adaptive time-horizon regulation, an execution layer for safe and standard-compliant interaction with real AGVs, and an advanced deadlock detection and resolution mechanism. Experiments in realistic industrial environments show throughput improvements of up to 11% over a conventional rule-based traffic management system, a state-of-the-art industrial method, and a priority-based L-MAPF variant, while maintaining continuous operation.

Learning Terrain-Adaptive Humanoid Locomotion on Granular Terrain

humanoid

This work builds a physics-grounded granular contact model from three-dimensional resistive force theory (3D RFT) and simulates granular terrain efficiently for reinforcement learning, replacing rigid or heuristic contact solvers with physically accurate intrusion dynamics that capture penetration and tangential drag. A terrain-adaptive controller is trained via teacher-student RL, with a variational autoencoder compressing terrain information into a compact latent for zero-shot terrain identification and adaptation. MPM/NVIDIA Newton studies show generalization to unseen granular terrains and higher success rates than baselines, and hardware experiments on basalt, dry sand, and beach sand deliver what the authors state is the first demonstration of agile humanoid locomotion on real-world granular terrain.

FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects

general

FolDeX is a physical-world benchmark built entirely from real-robot data, centered on garment folding, that targets long-horizon deformable-object manipulation where policies must track changing states and execute reliable multi-stage bimanual interactions. Because real-robot data is costly, it studies efficient reuse of heterogeneous physical experience along four axes: human intervention and recovery data collected during deployment; transfer across tasks including garment categories and rigid-to-deformable manipulation; reuse across scenes with changing lighting, background, and layout; and transfer across embodiments. The benchmark provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments, plus a fair evaluation platform for externally submitted policies with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol.

GTA-2: A Multi-VLM Framework for Synthesizing Robot Manipulation Skills via Grounded Task Axes

general

GTA-2 is a modular multi-VLM framework that constructs executable, task-bespoke manipulation skills from reusable object-centric task-axis components rather than predicting actions end-to-end or composing fixed primitives. Each skill is represented as semantic subtasks comprising task-relevant keypoints and axes, controller compositions, and scene-dependent parameters. Four specialized VLM agents separately decompose the task, construct an abstract task-axis skill, assign controller parameters, and ground required visual features from RGB-D observations, enabling zero-shot skill generation with no task-specific demonstrations, policy training, or fine-tuning. On 14 real-robot manipulation tasks it achieves 73.9% average zero-shot success, exceeding the strongest baseline by 31.4 percentage points, and targeted human feedback refines an incorrect stage to raise the average to 90.7%.

TANGO: Humanoid Navigation in Cluttered Environments with a Whole-Body Vision-Language-Action Model

humanoid

TANGO is the first whole-body vision-language navigation framework for humanoid robots in cluttered indoor environments. Unlike 2D path-planning approaches, it treats traversal as a continuous geometry-aware whole-body problem: given a natural-language instruction and egocentric RGB observations, TANGO directly predicts 29-DoF joint-space actions. It is trained entirely in simulation using synthesized collision-free traversal behaviors built from global path planning, kinematic whole-body motion generation, obstacle-aware motion editing, and RL-based tracking. TANGO achieves state-of-the-art vision-language navigation results in simulation, outperforming strong modular baselines in obstacle-negotiation scenes, and deploys zero-shot on a Unitree G1 humanoid in cluttered real-world scenes without any real-world navigation training data.

Proxy Policy Steering

software

Proxy Policy Steering (PPS) adapts a frozen generalist robot policy to a new task at inference time. Instead of modifying the base policy, PPS trains two lightweight proxy policies — a reference proxy that models the frozen base's behavior on target-task observations and a task proxy capturing how behavior changes under task supervision — and uses their calibrated velocity-space difference to steer the base sampler at every denoising step. Because the base is never modified, its broad capabilities remain intact. On 8 real-world and 4 simulation manipulation tasks, PPS lifts the state-of-the-art pi0.5 base policy by 53% absolute success rate on average, including zero-to-one gains on tasks the base never solved, outperforming LoRA fine-tuning, from-scratch specialists, residual policies, and prior inference-time steering methods.

Ostrich: Taking Large Strides Through Stiff Contact in Differentiable Dynamics

software

Ostrich is a GPU-accelerated differentiable rigid-body simulator that resolves hard contacts and friction with non-smooth Newton iteration at large timesteps (~0.1 s) and differentiates the converged residual via the implicit function theorem, reusing the forward Schur complement to compute the adjoint at O(1) memory per timestep. On real-robot trajectories over a pallet obstacle, Ostrich holds MuJoCo's sim-to-real accuracy at up to 50x larger timesteps. Its gradients converge from random initializations where MJX descends slowly and Newton Semi-Implicit stalls; a warm iteration runs 211x faster than MJX and 4.7x faster than Semi-Implicit. Ostrich differentiates 8,192 parallel worlds on a single 24 GB GPU, sustaining 29x checkpointed MJX's optimization throughput. It closes with gradient-based trajectory optimization over triangle-mesh terrain across a 10 s horizon.

Collision Snapshot Guided Time-Reversed Safety-Critical Scenario Generation

amr

COSTER is a framework for generating safety-critical traffic scenarios by leveraging learned traffic priors to determine plausible collision times and locations. It constructs a collision snapshot by inserting a new vehicle in contact with the target vehicle at an identified collision state, then uses a conditional variational autoencoder to perform a time-reversed rollout that reconstructs the inserted vehicle's trajectory backward toward earlier timesteps. Experiments show COSTER outperforms existing methods in plausibility, diversity, and data efficiency; agents trained on COSTER-generated scenarios reduce collision rates by 31% on safety-critical scenarios from the Waymo Open Motion Dataset while also improving ego task completion.

GloVLA: Let Geometry Move and Local VLA Interact for Robust Object-Centric Manipulation in Unstructured Environments

industrial-arm

GloVLA is a hybrid framework that separates object-centric manipulation into two complementary regimes: a geometric transport controller moves the end-effector into interaction-centric handoff regions, while local Vision-Language-Action (VLA) policies handle only the short-horizon, contact-rich interaction phases. It is model-agnostic, integrates with different VLA backbones without additional demonstrations, and requires no changes to the action space or success predicate. Under clutter, distractors, illumination changes, visual shifts, and obstruction, full-trajectory GR00T N1.6 execution degrades to 20.9% average success while GloVLA retains 88.5%. On a physical UR10e, overall success improves from 35.6% to 90.0% while mean inference time is more than halved.

GLoRI: Closed-Loop Whole-Body Tracking with Global-Local Reference Interaction for Humanoid Loco-Manipulation

humanoid

GLoRI is a closed-loop whole-body controller for humanoid loco-manipulation that integrates structured global reference and feedback with local motion guidance. Its GLoRI-Net uses Global-Local Cross Attention (GLCA) to refine local keypoint features with global target and pose-difference features, preserving motion structure while correcting world-frame placement. GLoRI achieves 100% completion and a g-MPJPE of 6.44 cm on held-out HuMoTo motions, and this accuracy remains robust under direct Isaac Gym-to-MuJoCo transfer without fine-tuning. The accuracy and generalization enable autonomous loco-manipulation with a single policy on a real Unitree G1 interacting with diverse unseen objects.

Same Trajectory, Contradictory Rewards (ROBORMBENCH): Paraphrase Fragility in Vision Language Reward Models

software

ROBORMBENCH measures a neglected failure mode in VLM-based reward models for robot learning: paraphrase fragility. Using 2,390 real-robot trajectories with ground-truth progress labels and 21,673 verified paraphrases (lexical, syntactic, and action-goal rewrites), the authors show that merely rewording an instruction can substantially change predicted reward and even flip identical behavior between success and failure. The instability is widespread across proprietary and open-source VLMs, grows with more divergent rewrites, and is not reliably fixed by model scale or explicit reasoning; dedicated reward models trained with trajectory-grounded supervision are markedly more stable. The work establishes paraphrase robustness as a core requirement for reliable VLM reward modeling.

What Matters, When? Diagnosing and Improving Conditional Visual Grounding in Visuomotor Imitation Policies

software

This paper diagnoses why visuomotor imitation policies fail when visually similar distractors appear, framing the problem as conditional visual grounding: the visual target needed for control changes with the manipulation phase and, in complex tasks, with the observed task state. Using Action Chunking with Transformers (ACT), the authors systematically introduce distractors with controlled color and shape similarity and localize failures to picking and placement stages, finding sensitivity depends on both similarity type and stage. Guided by the diagnosis, they combine distractor augmentation, phase-dependent attention regularization, and appearance-based visual prompting, substantially improving robustness in simulation and on a physical UR3e, and show the same failure pattern in a pretrained vision-language-action policy on a state-conditioned instrument-handling task.

FIRE-LIVWO: Robust LiDAR-Inertial-Visual-Wheel Odometry via Failure-Immune mmWave Radar Enhancement

software

FIRE-LIVWO is a failure-immune multi-modal odometry framework for large-scale underground coal mines. Built on an iterated error-state Kalman filter (IESKF), it tightly couples 4D mmWave radar, LiDAR, visual features, and wheel odometry inside a unified VoxelMap, jointly constructing LiDAR-radar point-to-plane residuals and sparse visual photometric residuals. In smoke-filled environments it exploits mmWave radar penetration with pointwise Doppler velocity constraints to preserve observability; in geometrically degenerate corridors it couples wheel odometry via non-holonomic constraints with online lever-arm compensation. Its central contribution is a degeneration-detection and adaptive fusion-model switching strategy grounded in geometric and visual observability analysis that quantifies observability online and dynamically adjusts modality weights. Real-world underground coal-mine experiments show reliable failure-boundary identification and modality switching with a 5.677 m average localization error, outperforming baselines; code is open-sourced.

RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?

software

RoboSPA (Robot Spatial-Procedural Assessment) is a large-scale robotic manipulation dataset and diagnostic benchmark for embodied reasoning in VLA models. It focuses on two core dimensions — fine-grained spatial reasoning and long-horizon procedural planning — covering 10 task categories and 56 base tasks, each instantiated across five difficulty levels to yield 280 variants with increasing spatial ambiguity and procedural complexity. The dataset contains 527K trajectories across multiple embodiments and diverse scenes. Beyond binary success rate, RoboSPA introduces diagnostic metrics for finer-grained evaluation. Experiments on representative VLA models show current systems still struggle with complex spatial relations, precise low-level execution, and memory-intensive planning, establishing RoboSPA as a challenging diagnostic benchmark for more capable, reliable, and generalizable embodied agents. Data and code are public.

TacPAC: Tactile Prediction and Real-Time Action Correction in World-Action Models for Contact-Rich Manipulation

general

TacPAC turns tactile prediction into real-time action correction inside world-action models. Vision-centric predictions miss the local contact cues that decide contact-rich manipulation, yet naively predicting future tactile observations as extra views recovers only about a third of the achievable gain in the authors' experiments — a timing mismatch, since predictions precede execution while tactile feedback arrives during it. TacPAC caches the predicted contact a planned action chunk was conditioned on, together with the plan's own representation, and a tactile expert reads each newly observed tactile image against that cache to correct only the not-yet-executed actions. Feedback is interpreted against what the plan anticipated rather than in isolation, and a single correction pass costs 20.7x less than regenerating the chunk. On five real-robot tasks spanning precision insertion, fragile-object handling, object reorientation, and long-horizon manipulation, TacPAC leads every task and lifts average success from 22% for its vision-only base model to 64%. Code is open-sourced.

GIFT: Guided Intermediate Feature Training via Action-Oriented Structural Supervision for Robotic Manipulation

software

GIFT addresses the action-sufficiency gap — the mismatch between the visual richness of vision-language pretraining and what control actually needs — by supervising intermediate features with three control-relevant structures: geometry governing motion feasibility, affordances encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. The framework is architecture-flexible and was instantiated in a VLA policy, a direct-action World-Action Model, and an inverse-dynamics WAM without changing each model's action formulation. GIFT variants outperform their counterparts by 4.6/12.6/5.2 points on zero-shot LIBERO-Plus (79.6%/72.6%/87.8%) and by 12.6/9.0/8.4 points on RoboCasa, with the largest gains on articulated objects and high-precision real-world manipulation under unseen visual and spatial perturbations.

AdaRoboVLG: Adaptive Vision-Language Grasping via Composable Foundation Priors and Generalizable Grasp Synthesis

software

AdaRoboVLG is a task-adaptive Vision-Language-Grasp (VLG) framework supporting generalizable grasp synthesis across different robotic hands. Unlike VLG methods that tightly couple foundation models with end-to-end grasp policies, it learns an efficient generalizable base policy that generates and evaluates physically feasible grasp candidates through explicit kinematic mapping and force-closure-based stability estimation, while task-dependent understanding is offloaded to specialized foundation-model modules that provide composable spatial, cognitive, and temporal priors — enabling contextually adaptive grasping without retraining the underlying grasp policy. Extensive simulation and real-world experiments show efficient base-policy learning with strong cross-hand generalization, effective use of the three priors on representative grasping challenges without compromising synthesis performance versus state-of-the-art methods, and joint operation of the priors for functional grasping in cluttered and dynamic environments.

LaPla: Continuous Actions from Discrete Minds — Latent-Aligned Planning for End-to-End Autonomous Driving

amr

LaPla is a unified Vision-Language-Action (VLA) framework with latent-aligned planning that grounds semantic understanding in precise motion execution. It builds an action tokenizer from a residual vector-quantized VAE that captures vehicle kinematics, then repurposes that representation as a continuous physical prior rather than a discrete codebook: concurrent action queries attend to multimodal context in a single forward pass and project hidden states directly into the pretrained latent space, where a frozen decoder translates them into actions — eliminating quantization error and bypassing autoregressive generation. On nuScenes, LaPla reduces long-horizon L2 error by 15.52% versus state-of-the-art VLA methods; closed-loop evaluation in NVIDIA AlpaSim improves success rate by 33.34 percentage points with significantly lower inference latency.

MINERVA: How Small Can a Manipulation Policy Be and Still Solve LIBERO?

software

MINERVA measures the task-specific capacity floor of the LIBERO benchmark with deliberately compact visuomotor policies: a 0.54M-parameter policy reaches 95.1% average success over 2,000 rollouts across the four standard LIBERO suites — only 2.4 points below the reported LeRobot pi0.5 result with 7,700x fewer parameters. Performance saturates near 1M parameters and collapses below 0.25M. A task-ID permutation probe shows standard LIBERO instruction conditioning primarily selects among memorized tasks, and the tiny policy replans every control step in 5-9 ms on a laptop CPU — 113x faster than SmolVLA and 1,400x faster than pi0.5.

Scaling Bimanual Household Manipulation from 1,500 Hours of Demonstrations to On-Policy Corrections

general

This work releases 1,500 hours of diverse bimanual household manipulation demonstrations and trains XR-2, a vision-language-action model, on the corpus through a purpose-built high-throughput data pipeline and a multi-stage training paradigm. Systematic experiments show strong task performance with favorable training efficiency and data utilization, and along two scaling axes — demonstration volume and post-training on DAgger correction data from real-time human interventions — task success improves steadily, exhibiting a clear scaling trend at current data scale. The dataset is open-sourced to support reproducible bimanual manipulation research.

BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI

humanoid

BRIDGE is an open-source 88 cm humanoid platform produced by a data-driven morphology-control co-design framework that optimizes humanoid morphology for human-like movement. The framework introduces a metric jointly measuring kinematic retargeting fidelity to human motion and dynamic tracking performance, and the resulting platform outperforms baseline humanoids (Bumi, K1, Toddlerbot) across all reported metrics. The robot is released alongside its whole-body control policy, demonstrating foundational locomotion, robust balance, and highly dynamic maneuvers while capturing human motion data with superior fidelity.

ZETA: A Controlled Study of Zero-Shot Cross-Embodiment VLA Transfer for Tabletop Manipulation

general

ZETA is the first controlled study of zero-shot cross-embodiment transfer for Vision-Language-Action models. It separates strict zero-shot transfer (target embodiment absent from all training data) from pretrain-exposed zero-shot transfer (target embodiment seen only in pretraining), and introduces a benchmark spanning 14 held-out target embodiments in simulation and the real world. Controlled factor analysis shows local end-effector representations (+15pp), source embodiment diversity (+18pp), and auxiliary co-training (+7pp) all help, while adding just 5% target-embodiment data during pretraining improves target-embodiment progress by 13.4 percentage points.

World-Model-Augmented Visual Locomotion for Humanoids on Foothold-Constrained Terrain

humanoid

WM-LOCO jointly trains a recurrent world model and a PPO policy so a humanoid can traverse foothold-constrained terrain — stepping stones, gaps, and narrow stair treads — using only proprioception and a single onboard depth image, with no explicit foothold labels. In simulation it succeeds on gaps and stepping stones where a matched baseline fails completely, and the same policy deployed on a physical Unitree G1 traverses all three terrain classes with a 93.3% average success rate.

Spatially Aware World Action Model via Geometric Latent Diffusion

general

SA-WAM repurposes a pretrained video diffusion model into a spatially aware World Action Model that predicts actions, RGB, and depth within a single diffusion backbone. A nonlinear depth encoding maps unbounded depth into the bounded input domain of the frozen VAE tokenizer, adding geometric awareness without 3D-specific fine-tuning. SA-WAM achieves state-of-the-art results on RoboCasa and LIBERO-Plus while improving future-state predictions, and outperforms strong baselines on a real UR5 arm with large gains in randomized environments.

Facet-0: A Robotic Foundation Model for Contact-Rich Precise Manipulation

industrial-arm

Facet-0 is a robotic foundation model that predicts and values the contact consequences of its actions: it aligns a causal wrench history with vision-language semantics and kinematic state, uses flow matching to generate action chunks jointly with the wrist-wrench profile they are expected to induce, and concentrates reinforcement learning on decisive interactions via a distributional Action-Wrench Critic and contact-selective credit. Trained on ManuFacet-1K, a 1,000-hour force-synchronized corpus spanning three embodiments, it reaches 82% mean success on five sub-millimeter computer-assembly tasks versus 15% for the strongest baseline, with 0.5 mm placement accuracy and 50 ms command latency.

A System for Fast, Resilient, and Adaptable Loco-Manipulation Behaviors on Humanoid Robots

humanoid

This paper presents a robot-local, runtime-editable behavior authoring and runtime system that treats behavior architecture as a primary enabler of humanoid capability: object-centric Affordance Templates provide organization and logic, a behavior scene with primitive scene actions makes perception editable at runtime, and a continuously synchronized operator interface supports runtime authoring, monitoring, and repair. Demonstrated on Unitree H1-2 and Alex across six task variants, the system executes a push-door traversal in 34 seconds and color-sorts six balls under human disturbance in 45 seconds, with new loco-manipulation behaviors authored from scratch in hours.

Non-Prehensile Throwing: A Reinforcement Learning Perspective

industrial-arm

This paper casts non-prehensile (grasp-free) throwing as a reinforcement learning problem: the policy explicitly exploits sliding and rolling contact modes and directly optimizes joint-space trajectories, requiring no analytical contact models or custom parameterizations. The policy reaches 99% simulated success across thousands of configurations and generalizes to unseen objects; deployed zero-shot on a UR5e running near its physical limits at 5 m/s end-effector velocity, it throws heavy 790 g and large 20x20x28 cm objects to targets up to 350 cm away or 180 cm high with a 97% real-world success rate.

SUN: Persistent Programs For Language-Grounded Control-to-Learning-to-Real Policies

general

Kuafu introduces Semantically UNified (SUN) Programs — typed executables that define geometric and contact relations once and compile them into aligned MPC costs, RL rewards, satisfaction predicates, transition guards, and diagnostics. A large vision-language system synthesizes SUN Programs from language and scene semantics, MPC screens feasibility, and the retained semantics train stage-conditioned policies. Across nine tasks Kuafu reaches 82.03% macro-success (vs. 35.67% sparse-reward and 24.75% Stage-BC baselines), generates 10.57x more successful trajectory time per teleoperation hour at 8192-way scale, and its 500-trajectory datasets train DP3 policies to 46.0% simulation and 34.7% physical Franka/Kinova success — all without demonstrations or dense rewards.

Driving on Memory

amr

This study probes how much of a NAVSIM score actually comes from reacting to the dynamic traffic scene. The authors remove a driving model's camera input and replace it with memories from prior drives at the same location — persistent scene information such as road layout, but no current traffic state. Memory alone reaches or even exceeds leading end-to-end methods on NAVSIM, showing that a high NAVSIM score does not require reacting to the evaluated scene. The effect is benchmark-dependent: driving from memory causes substantially larger drops on Bench2Drive and RealEngine. Code is released.

LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation

amr

LightNav-0 is a compact generalist navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. A unified token interface expresses task-, scene-, and embodiment-agnostic spatial intent through dual-channel pointing, while a residual vector-quantized action tokenizer maps that intent to precise, embodiment-specific trajectories. Trained on 2K+ scenes and 4K+ hours of embodied navigation data, LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings and demonstrates zero-shot generalization across robot embodiments and dynamic targets in the real world.

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

general

CLAP trains action-conditioned video world models on internet-scale heterogeneous video spanning humans and diverse robots, reconciling incompatible action spaces via end-effector poses, language instructions, and latent actions under a curriculum-based cross-embodiment learning recipe. It approaches or surpasses single-embodiment state of the art on DROID, compounds gains through few-shot adaptation, and ships the most comprehensive suite of action-conditioned video world models to date, with all code and models open-sourced.

Riemann-1.0: An Embodied World Action Model for Physical AI

general

Riemann-1.0 is a fully causal autoregressive World Action Model that jointly models multi-view visual observations, robot states, and embodiment-specific actions as causal state transitions in a single sequence, functioning as both an executable robot policy and a multi-embodiment visual world simulator. Progressive embodied pretraining over 200K+ hours of human and robot interaction data yields 94.3% on RoboTwin2.0, 99.0% on LIBERO, 62.6% on RoboCasa-365 (+8.4% over previous best), and 85.0% SR / 94.4% PSR on long-horizon real-world manipulation, exceeding the strongest open-source baseline by 15% SR.

Beyond Imitation: Self-Improving Robot Policies via Off-Policy Q-Planning

general

Q-Planning equips a large visuomotor behavior-cloning policy with a small off-policy Q-function, enabling value-guided action selection at inference and online self-improvement that fine-tunes only the Q-function. On LIBERO and bimanual RoboTwin, ten self-improvement iterations lift every benchmark score (LIBERO-10 93% to 99%, RoboTwin 83.8% to 91.4%); on two contact-rich bimanual real-robot tasks the same loop improves purely from its own deployment rollouts (stack-cups 40% to 90%, insert-wallet 25% to 80%), whereas filtered SFT on successful rollouts stalls at 55% and 30%.

HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark

humanoid

HumanTracker is a large-scale benchmark containing approximately 153 hours of professional optical motion trajectories for evaluating humanoid motion tracking, paired with HumanScore, a preference-aligned metric trained on 12K motion pairs that better predicts human perception and reveals contact and stability failures that kinematic metrics miss.

DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation

software

DreamX-Phi 1.0 is an action-conditioned video world model that predicts future observations for robotic manipulation from a frame, a language instruction, and an action sequence, using per-arm SE(3) geometric encoding, a depth branch, and SAM3+V-JEPA object-consistency constraints; it ranked first on Track 1 and second on Track 2 of the WorldArena 2.0 Challenge.

BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving

general

BrainWAM is a structured action-space coordination framework that unifies semantic reasoning (VLA priors) and predictive dynamics (world models) for end-to-end autonomous driving, reaching state-of-the-art 89.5 PDMS on NAVSIM v1 and 89.6 EPDMS on NAVSIM v2 while shortening inference latency via asynchronous rectified-flow inference.

G0.5: One Autoregressive Stream for Robot Reasoning and Action

humanoid

G0.5 unifies robot reasoning and action in a single autoregressive transformer decoder that emits reasoning and action tokens under one objective, surpassing state-of-the-art models across 7 independent regimes, including real-robot fine-tuning (76.7% vs 53.3% for pi0.5 on R1lite/R1pro), the 2025 BEHAVIOR Challenge, DROID zero-shot transfer (82.5%), and LIBERO (98.9%).

StellaVLA: In-Context Structured Demonstration for Generalizable Vision-Language-Action Models

humanoid

StellaVLA adapts at test time by conditioning on a single retrieved demonstration: an automated offline pipeline converts raw trajectories into structured demonstrations (task plans, sub-goal descriptions, verbalized 3D motion) that let the policy reason about the task rather than mimic pixels. It ranks first on the VLA-Arena leaderboard (Aug 1, 2026) with 0.63 vs 0.44 for pi0.5, reaches 98.8% on LIBERO, and adds zero inference latency.

MiDAS: Adaptation of Generalist Robot Policies with Minimal Data

software

MiDAS studies minimal-data adaptation: a pretrained policy learns a new task from as little as one demonstration, anchored by behavior cloning and then improved through value-based online RL on a residual policy parameterization. It recovers strong performance on LIBERO and RoboCasa from a single demo and improves a fragile policy on a bimanual YAM platform over ~6 hours of online interaction — per the paper, the first reliable robot policy adaptation from a single task demonstration.

Surgical WAM: A World-Action Model for Data-Efficient Surgical Robot Learning

surgical

Surgical WAM pretrains a generative world-action model on action-free endoscopic video, then fine-tunes it on a fixed budget of action-labeled demonstrations, improving average success from 63.5% to 77.8% across four simulated surgical manipulation tasks.

Flex-π: A Multi-Stream World-Action Model with Compute Flexibility

humanoid

Flex-π is a 6B-parameter world-action model that jointly denoises 3D geometry, object-centric semantics, RGB, and actions in a shared latent space, using a frozen video VAE that encodes pointmaps almost losslessly — achieving 2-7x gains over strong baselines on dexterous real-world bimanual manipulation while running faster than π0.5.

Hidden in Plain Sight: Diffusion-Based Unrestricted Robotic Attacks on Vision-Language-Action Models

software

DURA generates visually natural adversarial patches for Vision-Language-Action models via diffusion-based unrestricted attacks, working in both white-box and black-box settings and steering robots toward attacker-specified actions in simulation and the physical world.

RynnValue: Scaling Robotic Value Foundation Models with Temporal Distance

software

RynnValue is an open-source value foundation model for robotic manipulation that replaces preference or progress annotations with temporal distance — the directed cost-to-go from an observation to a language-specified goal — as the supervision target. Trained on over 7,000 hours and roughly 3 million instruction-conditioned clips without preference labels, it attains a Kendall's tau_a of 0.675 on RBM-EVAL-OOD, surpassing the fully preference-supervised state of the art (0.655) and more than doubling a progress-only baseline (0.292), while generalizing zero-shot to unseen tasks, embodiments, and viewpoints. Converted into dense rewards via potential-based shaping, it lifts real-world policy success from 52.5% to 72.5% online and from 63.8% to 82.5% offline.

SLIM-0.5B: Learning Action-Grounded Predictive Latents for Robot Manipulation

software

SLIM is a compact 0.5B-parameter latent interaction policy that learns action-grounded predictive latents — representations capturing both action-conditioned future transitions and the actions that explain observed changes — through self-supervised masked trajectory prediction combining action reconstruction with future-latent prediction. A compact Mixture-of-Transformers backbone models interactions between observation latents and action tokens, and the policy is trained with flow matching for language-conditioned action generation. Across simulation benchmarks and real-world evaluation, SLIM matches or exceeds representative large-scale VLA and world-action-model baselines with fewer parameters, no additional embodied pretraining, lower inference latency, and substantially lower GPU memory usage.

FactorDrive: Adaptive Multi-Step Reasoning Driven by Planning-Critical Factors for End-to-End Autonomous Driving

amr

FactorDrive is an end-to-end autonomous driving framework that grounds planning reasoning in trajectory-relevant spatial-physical evidence and adapts reasoning depth to scene-specific planning demands. It builds on large-scale driving-domain instruction tuning, constructs PCF-CoT, a chain-of-thought dataset organized around planning-critical factors (PCFs), and introduces Quality Search-Guided Group Relative Policy Optimization (QS-GRPO), which uses Monte Carlo Tree Search guided by trajectory-level planning rewards to discover higher-quality reasoning paths and optimize the policy via GRPO. Experiments on open-loop nuScenes and closed-loop-oriented NAVSIM benchmarks demonstrate state-of-the-art planning performance.

Learning Fault-Tolerant Locomotion with Adaptive Gait Timing

humanoid

This work proposes a deep reinforcement learning approach for fault-tolerant quadruped locomotion under actuator power loss. An asymmetric actor-critic architecture lets the critic use privileged information during training while the actor reconstructs a corresponding latent representation from proprioception, enforced by a latent-alignment loss. A learnable gait frequency parameter augments the action space, enabling adaptive gait timing under terrain variation and actuator degradation without predefined faulty-leg strategies. The method is validated in high-fidelity simulation on uneven terrain and in real-world experiments on flat ground using a 68 kg quadruped.

Detection and Ranging of Transient Extrinsic Contacts Based on 6D Dynamic Tactile Sensing

components

TECDAR detects and localizes transient extrinsic contacts (collisions between a grasped object and the environment) using dynamic tactile sensing built on a single 2.5x3 mm 6D inertial measurement unit in each gripper tip. The sensor captures sub-millisecond tip deformations at 7 kHz while streaming only 84 KB/s; fusing tactile data with robot pose through an extended Kalman filter localizes contacts to roughly 7 mm accuracy within 180 ms. This near-instantaneous localization lets a robot correct its trajectory on a millisecond scale, enabling precise tool manipulation and touch-driven exploration for precision assembly, surgical assistance, and autonomous exploration.

AtlasVLA: Persistent World-Ego State Modeling for Vision-Language-Action Models

software

AtlasVLA addresses the reactive limitations of Vision-Language-Action (VLA) models in partially observable, long-horizon tasks by introducing a dual-memory architecture: a 4D Persistent World State Memory that lifts transient 2D observations into a globally updated voxel-hashed spatial state, and an Ego-Working State Memory that tracks historical ego state and task progress. A diffusion transformer is conditioned on this joint world-ego state for proactive reasoning. Using only a single wrist-mounted camera, AtlasVLA achieves state-of-the-art results on LIBERO, RLBench, and real-world benchmarks, outperforming multi-view baselines by 9.4% on LIBERO-Long and 17.5% in real-world long-horizon tasks.

ω-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation

humanoid

ω-0 is a whole-body world-action model that lets a single humanoid policy move, rebalance, and manipulate objects concurrently from a language instruction and visual observation. Instead of reconstructing future videos, it learns compact latent foresight embeddings coupled to diffusion-based whole-body action generation, and uses controller-based simulation replay to ground human motion priors into executable action latents. Trained on the new 40+ hour ω-HOME dataset, one model produces smooth manipulate-while-moving behaviors across 11 real-world household tasks, consistently beating imitation learning, VLA, humanoid, and world-action-model baselines.

DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation

software

DyPES-VLA is a cross-embodiment vision-language-action framework that separates shared dynamics priors from embodiment-specific control. A future-prediction objective trains the vision-language backbone to capture object motion, contact, and interaction-induced scene changes across heterogeneous data, while an embodiment-specific Mixture-of-Experts action head translates those priors into actions directly in each robot's native action space, eliminating manual action pre-alignment. As a single generalist policy it reaches 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin 2.0.

Hijacking Robots with a Piece of Paper: A Systematic Study of Physical Prompt Injection in VLM-Controlled Robots

general

This study shows that adversarial text placed inside a robot's visual field can act as an indirect prompt injection against VLM-controlled manipulation. Across 5,670 trials on GPT-4o, Gemini 2.5 Flash, and Qwen3-VL-32B, physical signage attacks succeeded at 27.0%, 29.4%, and 5.0% respectively, with authority-impersonation and negation attacks transferring across all three models. Simple defenses — prompt hardening, two-stage verification, and text masking — reduce risk substantially (up to 100%), though each carries trade-offs.

BridgeVLA++: A Data-Efficient, Generalizable, and Memory-Augmented Vision-Language-Action Framework for 3D Manipulation

software

BridgeVLA++ equips the data-efficient BridgeVLA 3D manipulation framework with a unified spatio-temporal memory that models persistent spatial context and temporal interaction history, enabling policies to reason over observation histories without sacrificing data efficiency or generalization. It achieves state-of-the-art results on two memory-dependent manipulation benchmarks, works in bimanual settings, and is validated on an additional real-world robotic platform.

DreamWAM: Beyond RGB Future Prediction for World Action Models

software

DreamWAM reformulates future prediction in world action models as structured modeling beyond RGB — jointly predicting appearance, motion, geometry, and semantics during training while staying RGB-only at inference. It improves matched RGB-only baselines on LIBERO (97.30% to 98.40%), shows much larger gains under unseen LIBERO-Plus perturbations (51.36% to 63.44%), and lifts real-world success from 55.6% to 74.4% across unseen lighting, background, and layout changes. Code and models are publicly released.

PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning — Leveraging LaCAM3

amr

PRIMAL3 is an ultra-large-scale learning-based multi-agent pathfinding framework combining reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. It targets failures at topologically critical states such as bottlenecks and dead ends, scales to city-level instances with up to 100,000 agents, substantially outperforms state-of-the-art learning-based baselines, and is validated on physical robotic systems.

Bimanual Manipulation Within an 8 GB Budget: Zero-Copy Sensing and Quantized ACT on an Entry-Level Jetson

industrial-arm

This paper runs a complete bimanual SO-101 pick-and-place system — sensing, policy, and control — on an entry-level Jetson Orin Nano Super (8 GB), using a desktop GPU only for offline training. A GStreamer/NVMM zero-copy pipeline cuts worst-case latency from 117.31 ms to 101.52 ms and peak single-core CPU from 98.0% to 77.0%; TensorRT conversion brings ACT inference from 114.02 ms to 17.93 ms in FP16 (6.4x) and 12.65 ms in INT8 (9.0x) with task success preserved (19/20, 18/20, 19/20). Two undocumented ACT findings: INT8 calibration quantizes the ResNet18 backbone but accepts zero of 145 transformer layers, and quantization need is conditional on action-chunking configuration.

GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation

software

GORDON learns dense rewards from action-free video demonstrations by representing each scene as a graph of detected objects and spatial relations, then embedding those graphs with a self-supervised graph neural network into a task-aligned latent space. The resulting reward reveals stage-wise object-state transitions in long-horizon tasks, enabling automatic subtask discovery and sequentially composed policies. On seven manipulation tasks across MAGICAL and ManiSkill3 it reaches 74.4% average success on long-horizon tasks, roughly +35 p.p. over the best learned baseline and +25 p.p. over an oracle.

PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud

software

PhyAI is a unified Physical AI inference engine with a single runtime for vision-language-action (VLA) and world-action models (WAMs) across onboard, edge, and cloud deployments. Model adapters encapsulate architecture-specific conditioning, solver, cache, and output logic while graph execution, kernels, and memory management are shared, yielding 1.40x–4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot, plus a 2.08x latency reduction on Cosmos3-Nano-Policy-DROID. The paper also introduces the control-time Roofline to distinguish inference-bound from environment-bound control.

Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data

software

Ego2Robot is a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation, producing 18,561 hours of data across 15 robot morphologies — the largest ego-to-robot dataset to date. Joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across visual appearance, scene layout, embodiment morphology, and task semantics, with benefits validated on real-robot deployment.

Why Does Action Chunking Improve Behavioral Cloning Performance in Robotic Control?

general

This paper rigorously investigates why action chunking improves behavioral cloning. Experiments in simulation and the real world refute the dominant hypotheses (temporal consistency, horizon reduction, representation learning), showing the real benefits come from non-Markovian expressivity, reduced compounding error, and a newly identified effect called implicit ensembling. The authors match action-chunking performance without chunking by deploying policies as ensembles of randomized delays, and propose an explicit-ensemble policy class that significantly outperforms action chunking in many domains.

StableMimic: Smooth Human-Like Recovery for Humanoid Motion Tracking - Learning Beyond the Tracking Distribution for Structured Post-Fall Behavior

humanoid

StableMimic is a unified humanoid motion-tracking policy trained beyond the nominal tracking distribution so it can recover from falls. Perturbed resets around human get-up references expose prone, supine, and off-balance states; dedicated tracking and recovery experts are blended by a proprioceptive gate, and a hidden successor-state objective shapes human-like recovery without exposing reference identity to the deployed policy. On the retargeted LAFAN1 dance subset it achieves the lowest errors on all four tracking metrics among five methods, recovers 100/100 in matched push-to-fall trials, and is validated on real Unitree G1 robots.

WCM: A World Critic Model for Vision-Language-Action Reinforcement Learning

software

WCM replaces scalar-return critics in VLA reinforcement-learning post-training with a lightweight LeJEPA-based World Critic that jointly predicts future latent states and estimates values, giving the critic explicit temporal structure. Across 149 tasks on four benchmarks and seven real-world manipulation tasks, WCM delivers state-of-the-art in-distribution and out-of-distribution performance on Pi0, Pi0.5, and OpenVLA-OFT.

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

software

BWM is an open-source, low-cost, action-conditioned world model that predicts future observations for robot manipulation, serving both as a data engine that augments imitation-learning data with action-aligned rollouts and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. It ranks first overall in the WorldArena Challenge across Track 1 and two Track 2 applications, with checkpoints, code, and interfaces released.

CLIFT: Turning Gemini Robotics On-Device into Humanoid Specialists via Non-Invasive Closed-Loop Iterative Fine-Tuning

humanoid

CLIFT shows how closed-weight robot foundation models can be specialized for agile, contact-rich humanoid tasks through managed supervised fine-tuning APIs. By converting deployment-time reward feedback into API-compatible supervised data, CLIFT pushes Gemini Robotics On-Device to near-perfect success after two flywheel cycles — without ever accessing weights, gradients, or losses.

PAC-MAN: Perception-Aware CBF-RL for Whole-Body Safety in Humanoid Dodgeball

humanoid

PAC-MAN couples control-barrier-function safety with deployment-realistic onboard sensing for whole-body humanoid evasion. A policy trained with training-time CBF guidance and a head-mounted camera only achieves near-oracle dodge performance, and zero-shot deployment on the Unitree G1 succeeds on 95% of real-world throws.

FasTac: A Curved Multispectral Vision-Based Tactile Sensor for High-Speed High-Precision 3D Shape and Force Perception

components

FasTac is a curved vision-based tactile sensor combining multispectral photometric stereo, dynamic-convolution force estimation, and FPGA acceleration in a compact form. It reduces depth error to 0.0415mm MAE, estimates three-axis forces with ~2.4-2.7% NMAE, and cuts processing latency to 1.09ms on FPGA.

TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction

software

TacWAM is a world action model that predicts future tactile states — appearance, dense force fields, and deformation flow — to supervise contact-rich manipulation learning, reaching 75.0% average success across four real-world tasks and outperforming the strongest baseline by 37.5 percentage points.

TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM

software

TurboVLA reformulates the conventional V→L→A VLA paradigm into a direct V+L→A mapping, eliminating the LLM as the central bottleneck. With only 0.2B parameters, it achieves 97.7% average success on LIBERO at 32 Hz inference with just 0.9 GB VRAM on an RTX 4090, matching or outperforming much larger VLA policies.

HumanCLAW: Can Vision-Language Models Act Through a Body?

general

HumanCLAW introduces an evaluation framework that decouples action decision-making from motor execution for embodied AI, benchmarking 9 state-of-the-art VLMs across 1,218 egocentric find-navigate-interact episodes in 41 scenes. The best model achieves only 16.8% — revealing that current VLMs fundamentally lack embodied self-awareness.

SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception

software

SymmGrid uses parallelized symmetry transformations to dramatically accelerate on-robot reinforcement learning. Real-world manipulation tasks achieve 1.37-2.17× wall-clock training speedup, with convergence in as little as 10.9-16.6 minutes for peg-insertion and cable routing, and up to 2.59× improvement in normalized AUC.

$\pi\mathbf{R}^2$: Reactive Real-time Flow Policies

software

πR² makes large-backbone action-chunking flow policies reactive and real-time by splitting conditioning into a fast proprioception channel (fresh every tick) and an asynchronously updated slow vision-language channel, combined with a latency-adaptive flow schedule. Applied to GR00T-N1.7, it replans at ~25Hz on an A5000, improving success by up to 30% in real-world tasks.

Pictura: Perspective-View Self-Play at Scale for Driving

amr

Pictura is a GPU-accelerated multi-agent driving simulator providing egocentric perspective rendering at every step, enabling the first large-scale driving self-play policy trained directly from perspective images without privileged observations. The resulting Alberti policy approaches privileged vectorized performance and transfers zero-shot to Waymo layouts.

HiFi-UMI: Learning Deployable Manipulation Policies from High-Fidelity UMI Data Alone

software

HiFi-UMI raises the fidelity of robot-free UMI data collection to 3 mm end-effector accuracy using head-mounted stereo-inertial SLAM, native relative pose estimation, and wide-angle stereo cameras. Policies post-trained solely on this data match in-domain teleoperation across three backbone families, and a 4000-hour pretraining corpus lowers action error on unseen tasks by 41%.

Data Pyramid for Embodied Manipulation

general

A systematic framework organizing the embodied data ecosystem into a five-tier pyramid: real-robot data, UMI-style data, egocentric and exocentric data, simulation data, and general vision-language data. Analyzes recent embodied foundation models through the lens of their data recipes, examining how different sources are selected, aligned, and mixed during pretraining.

FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning

general

A hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states (contact state, 3D tactile latent encoding force info, slip state). Uses contact-gated asymmetric attention to maintain visual-only prediction before contact and enable joint visuo-tactile prediction during contact. Achieves LPIPS 61% lower than visual baseline after 80-step autoregressive rollout and 81.7% zero-shot planning success.

Learning Reusable Hybrid Motion Priors for Humanoid Locomotion from Motion Imitation

humanoid

A three-stage pipeline that turns motion-imitation skills into a reusable Hybrid Motion Prior (HMP) for humanoid locomotion. An expert policy learns to imitate retargeted human motion-capture clips, is distilled into a frozen RVQ codebook architecture, and task-level policies then solve locomotion tasks by selecting discrete codebook entries. The velocity-tracking policy is deployed on a real Unitree G1 robot.

ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation

general

ViTacWorld is the first visuo-tactile world model framework for contact-rich manipulation. It leverages public real tactile datasets and simulated environments to pretrain visuo-tactile-action trajectories, exploiting the fact that tactile signals exhibit a smaller sim-to-real gap than visual observations. It serves both as a data augmentation engine and a policy evaluation tool, generating physically meaningful rollouts that improve downstream tactile policies.

One Hand Watches The Other: Dynamic Multi-Agent Cooperation for Sample-Efficient Bimanual Manipulation in Dynamic Environments

industrial-arm

DynaMAC resolves the causal limitation of multi-stream policies in dynamic settings by treating the opposite arm as a dynamic task parameter, enabling unified dynamic manipulation and bimanual coordination without an explicit leader-follower relationship. It outperforms leading baselines by 35+ percentage points while requiring 20× fewer samples, and generalizes zero-shot from static demonstrations to dynamic environments.

Addressing the Orchestration Gap in Generalist Robots via Physical Agency

general

Pigey introduces a closed-loop physical agent orchestrator that decomposes goals into subgoals, commands low-level VLA policies, tracks outcomes, and recovers from failures — all without additional data or fine-tuning. It achieves 4x SOTA on LIBERO-PRO (12.8%→53.3%) and lifts frozen policies from near-zero to 90% on real-world reasoning-limited tasks, demonstrating the orchestration gap between motor skills and agentic reasoning.

AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation

general

AXIS is a scalable community-driven data engine and benchmark for robot manipulation that enables browser-based teleoperation, automatically generates and validates new manipulation tasks, and transforms community-collected demonstrations into training-ready data. The AXIS dataset contains 207 diverse tasks and 50K+ trajectories. Continual pretraining on AXIS improves π0.5 by 5.8% overall, outperforms RoboCasa365 by 37.3%, and exhibits consistent scaling with increasing data volume.

RL-MACRO: A Cybernetic Closed-Loop Intelligence Framework for Multimodal Adaptive Robotic Craniotomy

surgical

RL-MACRO is a closed-loop cybernetic framework for autonomous robotic craniotomy that couples multimodal perception (force and sound), adaptive decision-making via offline Implicit Q-Learning (IQL), and robotic execution. A CNN-LSTM observer reconstructs the hidden temperature state from partial sensory feedback (R²=0.939, MAE=1.717°C). A dual-head Actor dynamically coordinates feed rate, spindle speed, and cutting depth. Experiments on bovine ribs and ex vivo goat skulls validate robust perception, adaptive recovery from force/temperature excursions, and smooth execution on irregular surfaces.

Robostral Navigate: Monocular RGB-Only Visual Navigation with an 8B VLM

amr

Robostral Navigate is an 8B vision-language model for visual navigation that consumes only monocular RGB images — the most ubiquitous sensor across robotic platforms — and predicts waypoints by pointing to the next target in the current camera view. Operating purely in image space makes it robust to changes in camera intrinsics and scene scale, enabling zero-recalibration deployment across wheeled, legged, and aerial robots. It sets a new state of the art on R2R-CE (77.4% success rate) and RxR-CE (75.1%), surpassing the best monocular methods by 10.5 points and even depth- or multi-camera systems by 5.3 points.

DEED: A Data-Efficient Post-Training and Experience-Driven Learning VLA Framework for Retail Humanoids

humanoid

DEED is a systems-level approach to bridging the lab-to-store gap for humanoid VLA robots, validated on a supermarket chip-restocking task with a Unitree G1-Edu. It demonstrates that careful data design and targeted post-training with a single GPU can transform a policy that fails under naive fine-tuning into a competent real-world system, suggesting the lab-to-store gap is primarily a systems integration challenge.

HOST: Robots Acquire Manipulation Skills in Seconds from a Single Human Video

general

HOST enables a robot to acquire novel manipulation skills in an average of 29 seconds from a single human video, while retaining previously mastered skills. It achieves 62% average success rate across tasks — exceeding zero-shot baselines by 45% and even surpassing models fine-tuned on 50 robot demonstrations per task, requiring 50x fewer demonstrations and acquiring each skill 507x faster.

Diffusion ReRoll: Revisable Denoising for Robotic Sequential Prediction

general

Diffusion ReRoll introduces structured re-noising for revisable denoising over prediction horizons, enabling earlier and later segments of a sequence to revise one another. It achieves relative gains of 21% over Diffusion Forcing in guided planning on OGBench, 56.5% relative improvement over Diffusion Policy on LIBERO-10, and best action-video consistency in unified video-action prediction.

Masked Visual Actions: A Pixel-Space Control Interface for Unified World Modeling

general

This paper introduces Masked Visual Actions, a pixel-space control interface that expresses robot actions as partially revealed trajectories of an arbitrary entity in a video. Finetuned with only 15 hours of masked examples, a single checkpoint achieves strong visual fidelity, forward dynamics prediction, inverse modeling, and model-based planning across diverse scenes and multiple embodiments.

Eversion-Growing Robots Enable Safe Navigation and Endoscopic Imaging Within the Spinal Subarachnoid Space

surgical

This paper presents a 2 mm diameter eversion-growing robotic platform for low-friction navigation within the human spinal subarachnoid space. Validated through computational modeling, phantom experiments, and intact human cadaver studies, the robot achieved 65.2% reduction in mean interaction force and 48.0% reduction in peak interaction force compared to push-based insertion, with 150 mm of controlled intrathecal extension and no observable dural or neural damage.

Koopman DCM: Unstable Eigenfunctions as Data-Driven Representations for Legged Balancing

humanoid

This paper generalizes Divergent Components of Motion as Koopman eigenfunctions, learning unstable eigenpairs from only 1 hour of real robot data. On a real biped, the learned Koopman DCMs improve reference walking pattern tracking and provide state-based viability constraints when combined with model predictive control.

Importance Sampling and PCA for Finding Failures in Commercial Autonomous Vehicles

amr

This paper applies Adaptive Stress Testing (AST) and Diffusion-based Failure Sampling (DiFS) to a commercial autonomous trucking stack, combined with PCA-based statistical analysis for failure mode classification. Both algorithms discover simulated collisions in merge and cut-in maneuvers that traditional Monte Carlo simulation cannot reach.

RynnBrain 1.1: Towards More Capable and Generalizable Embodied Foundation Model

software

RynnBrain 1.1 introduces an embodied foundation model family spanning 2B to 122B parameters with contact-point prediction and native 3D grounding. It outperforms all proprietary and open-source models on VSI-Bench, MMSI, and RefSpatial-Bench, and demonstrates cross-embodiment VLA deployment on Unitree G1, Astribot-S1, and Tianji-Wuji robots.

Manifold-Guided Motion Planning for Tight Assemblies

industrial-arm

CMG-RRT proposes critical-manifold guided sampling-based planning, achieving 100% success on all tight assembly benchmarks including the first automatic solution of the Elk disentanglement puzzle, with a probabilistic completeness proof.

Handroid: Bridging Dexterous Hand and Humanoid

humanoid

Handroid is a compact 27-DoF reconfigurable robot that functions as either a dexterous anthropomorphic hand or a 0.33m desktop humanoid, validated on manipulation, locomotion, and long-horizon reconfiguration tasks.

Orbis 2: A Hierarchical World Model for Driving

software

Orbis 2 introduces a hierarchical driving world model with a two-stage training paradigm combining diffusion forcing and teacher forcing, achieving SOTA results in long-horizon generation fidelity, steering responsiveness, and internal representation quality.

AC-VLA: Robust Out-of-Distribution Action Execution via Compositional Learning

software

AC-VLA is a plug-and-play compositional learning framework that addresses trajectory overfitting and perceptual shortcuts in VLA models, achieving ~28% absolute improvement on compositional OOD tasks while maintaining near-perfect in-distribution performance.

RoboTTT: Context Scaling for Robot Policies — A New Scaling Axis for Foundation Models

general

NVIDIA and Stanford researchers propose RoboTTT, scaling visuomotor context to 8K timesteps — three orders of magnitude beyond prior work — enabling one-shot in-context imitation from human video, on-the-fly policy improvement, and full completion of a five-minute, ten-stage assembly task with 87% improvement over single-step baselines.

Stigmergic Graph Memory: An Environment-Aware Approach for Many-to-Many Multi-Agent Pickup and Delivery

amr

Stigmergic Graph Memory (SGM) records recent execution signals on warehouse nodes and edges to rank feasible endpoints and route preferences, achieving 20.5-36.7% throughput gains across 15 map-load conditions without altering collision constraints or planner validity.

Scaling Behavior Foundation Model for Humanoid Robots

humanoid

A systematic scaling recipe for Behavior Foundation Models in humanoid control, achieving 10-82% MPKPE reduction through motion tracking paradigm, strategic data synergy, and the Humanoid Transformer architecture.

DriftWorld: Fast World Modeling through Drifting

software

DriftWorld replaces diffusion with drifting generative models for single-step world model inference at 30+ FPS — 17x faster than diffusion baselines — achieving state-of-the-art decision-making across multiple robotic manipulation benchmarks.

AeroAct: Action-Centered World-Action Models for Language-Conditioned Quadrotor Flight

drone

AeroAct is the first world-action model (WAM) demonstrated on a real-world quadrotor, adapting a pretrained video diffusion Transformer to predict trajectory-action chunks from egocentric vision, proprioception, and natural language for closed-loop aerial navigation.

BridgeFlow: Fast and Robust SE(2)-Equivariant Motion Planning with Flow Matching

general

BridgeFlow achieves fast SE(2)-equivariant motion planning via lightweight task-centric canonicalization paired with flow matching, delivering up to 15x inference speedup and 2x higher valid trajectory rates over diffusion baselines.

Reflex: Real-Time VLA Control through Streaming Inference

software

Reflex enables real-time streaming inference for flow-matching Vision-Language-Action (VLA) policies by exploiting the timestep-invariance property, achieving 2.58x speedup and 50Hz stable streaming on standard benchmarks.

Open-AoE: An Open Egocentric Manipulation Dataset and Toolchain for Embodied Learning

humanoid

Open-AoE is a large-scale egocentric manipulation dataset with roughly 2,000 hours of real-world video, structured annotations, and an end-to-end toolchain designed to lower the data barrier for embodied AI research.