HALO: Humanoid Autonomy Learned in a Thousand Synthetic Homes
HALO trains a humanoid autonomy stack on vision-language-motion data synthesized across a thousand procedurally generated homes, so the corpus scales with compute instead of human teleoperation hours. The resulting skill repertoire — sitting on chairs, navigating to named objects, sidling through half-open doors, crawling under tables, pushing boxes — composes into long-horizon tasks and transfers zero-shot to hardware, reaching 91% success over 360 trials in six unmapped real-world environments without any real home in the training set.
The binding constraint on humanoid autonomy has been paired vision-language-motion data, and every serious lab has been buying it with teleoperation hours. This paper replaces that labour with procedural simulation at a thousand-home scale and then reports 91% success across 360 trials in six real, unmapped environments. If the result holds up, the data cost curve for humanoids stops tracking headcount and starts tracking GPU hours.